Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

類型 普通技 傷害輸出 威力-PvP Energy-PvP 施法時間 Turns DPT EPT
鋼翼 13.8 11-7 6-5 0.8s 2 3.5 2.5
Iron Tail 13.6 15-9 7-6 1.1s 3 3.0 2.0
Dragon Tail 13.6 15-9 9-10 1.1s 3 3.0 3.3
Waterfall 13.3 16-12 8-8 1.2s 3 4.0 2.7
岩石
Smack Down 13.3 16-12 8-8 1.2s 3 4.0 2.7
岩石
滾石 13.3 12-8 7-5 0.9s 2 4.0 2.5
格鬥
Counter 13.3 12-8 8-7 0.9s 2 4.0 3.5
飛葉快刀 13.0 13-11 7-4 1.0s 2 5.5 2.0
幽靈
影子鈎爪 12.9 9-6 6-8 0.7s 2 3.0 4.0
Fire Spin 12.7 14-9 10-10 1.1s 3 3.0 3.3
毒刺 12.5 10-6 7-7 0.8s 2 3.0 3.5
超能力
念力 12.5 20-16 15-12 1.6s 4 4.0 3.0
炎牙 12.2 11-7 8-5 0.9s 2 3.5 2.5
一般
利爪 12.0 6-4 4-2 0.5s 1 4.0 2.0
龍息 12.0 6-4 4-3 0.5s 1 4.0 3.0
咬住 12.0 6-4 4-2 0.5s 1 4.0 2.0
藤鞭 11.7 7-5 6-8 0.6s 2 2.5 4.0
一般
拍擊 11.7 7-5 6-4 0.6s 2 2.5 2.0
飛行
空氣砍 11.7 14-9 10-9 1.2s 3 3.0 3.0
格鬥
岩石粉碎 11.5 15-9 10-7 1.3s 3 3.0 2.3
合金爪 11.4 8-5 7-6 0.7s 2 2.5 3.0
溶解液 11.3 9-6 8-5 0.8s 2 3.0 2.5
冰吸 11.1 10-7 8-5 0.9s 2 3.5 2.5
虛晃一招 11.1 10-6 9-6 0.9s 2 3.0 3.0
超能力
意念頭錘 10.9 12-8 10-6 1.1s 3 2.7 2.0
Snarl 10.9 12-8 12-10 1.1s 3 2.7 3.3
超能力
Extrasensory 10.9 12-8 12-10 1.1s 3 2.7 3.3
地面
泥湯 10.7 15-9 12-8 1.4s 3 3.0 2.7
飛行
翅膀攻擊 10.0 8-5 9-7 0.8s 2 2.5 3.5
水槍 10.0 5-3 5-3 0.5s 1 3.0 3.0
一般
衝擊 10.0 5-3 5-2 0.5s 1 3.0 2.0
突襲 10.0 7-5 8-7 0.7s 2 2.5 3.5
Struggle Bug 10.0 15-9 15-8 1.5s 3 3.0 2.7
一般
電光一閃 10.0 8-5 10-7 0.8s 2 2.5 3.5
飛行
10.0 10-6 10-5 1.0s 2 3.0 2.5
格鬥
下踢 10.0 6-4 6-5 0.6s 2 2.0 2.5
幽靈
舔舌頭 10.0 5-3 6-3 0.5s 1 3.0 3.0
格鬥
手刀 10.0 8-5 10-7 0.8s 2 2.5 3.5
冰粒 10.0 12-9 12-10 1.2s 3 3.0 3.3
一般
Hidden Power 10.0 15-9 15-8 1.5s 3 3.0 2.7
火花 10.0 10-6 10-6 1.0s 2 3.0 3.0
一般
一字斬 10.0 5-3 5-2 0.5s 1 3.0 2.0
飛彈拳 10.0 9-6 10-7 0.9s 2 3.0 3.5
蟲咬 10.0 5-3 6-3 0.5s 1 3.0 3.0
泡泡 10.0 12-8 14-11 1.2s 3 2.7 3.7
Infestation 9.1 10-6 14-11 1.1s 3 2.0 3.7
Volt Switch 8.7 20-12 25-10 2.3s 5 2.4 2.0
閃電 8.6 6-4 9-8 0.7s 2 2.0 4.0
電擊 8.3 5-3 8-9 0.6s 2 1.5 4.5
超能力
幻象斬 8.3 5-3 8-9 0.6s 2 1.5 4.5
毒針 8.3 5-3 7-6 0.6s 2 1.5 3.0
地面
泥巴射擊 8.3 5-3 7-9 0.6s 2 1.5 4.5
幽靈
Hex 8.3 10-6 15-11 1.2s 3 2.0 3.7
連切 7.5 3-2 6-4 0.4s 1 2.0 4.0
Charge Beam 7.3 8-5 15-11 1.1s 3 1.7 3.7
Bullet Seed 7.3 8-5 14-11 1.1s 3 1.7 3.7
幽靈
Astonish 7.3 8-5 14-9 1.1s 3 1.7 3.0
一般
猛撞 6.7 8-5 10-8 1.2s 3 1.7 2.7
Powder Snow 6.0 6-4 15-8 1.0s 2 2.0 4.0
一般
Present 3.8 5-3 20-12 1.3s 3 1.0 4.0
一般
Yawn 0.0 0-0 15-12 1.7s 4 0.0 3.0
一般
Transform 0.0 0-0 0-0 2.2s 3 0.0 0.0
水濺躍 0.0 0-0 20-12 1.7s 4 0.0 3.0


類型 必殺技 傷害輸出 DPE DPE-PvP 威力-PvP Energy-PvP 施法時間
地面
Precipice Blades 76.5 1.30 2.17 130-130 100-60 1.7s
Origin Pulse 76.5 1.30 2.17 130-130 100-60 1.7s
Hydro Cannon 47.4 1.80 2.25 90-90 50-40 1.9s
Doom Desire 47.1 1.60 2.29 80-80 50-35 1.7s
飛行
Brave Bird 45.0 0.90 1.64 90-90 100-55 2.0s
超能力
Futuresight 44.4 1.20 1.85 120-120 100-65 2.7s
岩石
尖石攻擊 43.5 1.00 1.82 100-100 100-55 2.3s
格鬥
Close Combat 43.5 1.00 1.67 100-100 100-60 2.3s
落花飛雪 42.3 1.10 1.69 110-110 100-65 2.6s
灰塵射擊 41.9 1.30 1.73 130-130 100-75 3.1s
暴風雪 41.9 1.30 1.73 130-130 100-75 3.1s
打雷 41.7 1.00 1.67 100-100 100-60 2.4s
Draco Meteor 41.7 1.50 2.00 150-150 100-75 3.6s
百萬噸角擊 40.9 0.90 1.64 90-90 100-55 2.2s
飛行
暴風 40.7 1.10 1.69 110-110 100-65 2.7s
飛行
Sky Attack 40.0 1.60 1.78 80-80 50-45 2.0s
Overheat 40.0 1.60 1.88 160-150 100-80 4.0s
格鬥
Focus Blast 40.0 1.40 2.00 140-150 100-75 3.5s
一般
破壞死光 39.5 1.50 1.88 150-150 100-80 3.8s
水炮 39.4 1.30 1.73 130-130 100-75 3.3s
Meteor Mash 38.5 2.00 2.00 100-100 50-50 2.6s
Frenzy Plant 38.5 2.00 2.22 100-100 50-45 2.6s
Surf 38.2 1.30 1.63 65-65 50-40 1.7s
Zap Cannon 37.8 1.40 1.88 140-150 100-80 3.7s
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
岩石
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
光澤電炮 37.0 1.00 1.69 100-110 100-65 2.7s
陽光烈焰 36.7 1.80 1.88 180-150 100-80 4.9s
超能力
幻象術 35.7 1.00 1.43 100-100 100-70 2.8s
Foul Play 35.0 1.40 1.56 70-70 50-45 2.0s
臭泥爆彈 34.8 1.60 1.60 80-80 50-50 2.3s
Wild Charge 34.6 1.80 1.80 90-90 50-50 2.6s
能量鞭打 34.6 1.80 1.80 90-90 50-50 2.6s
Grass Knot 34.6 1.80 1.80 90-90 50-50 2.6s
泥漿波 34.4 1.10 1.69 110-110 100-65 3.2s
幽靈
影子球 33.3 2.00 1.82 100-100 50-55 3.0s
妖精
月亮攻擊 33.3 1.30 1.86 130-130 100-70 3.9s
Heavy Slam 33.3 1.40 1.40 70-70 50-50 2.1s
大字爆 33.3 1.40 1.75 140-140 100-80 4.2s
地面
地震 33.3 1.20 1.85 120-120 100-65 3.6s
格鬥
Dynamic Punch 33.3 1.80 1.80 90-90 50-50 2.7s
格鬥
十字切 33.3 1.00 1.43 50-50 50-35 1.5s
Blast Burn 33.3 2.20 2.20 110-110 50-50 3.3s
Avalanche 33.3 1.80 2.00 90-90 50-45 2.7s
一般
踐踏 32.4 1.10 1.38 55-55 50-40 1.7s
十萬伏特 32.0 1.60 1.64 80-90 50-55 2.5s
一般
必殺門牙 32.0 1.60 1.60 80-80 50-50 2.5s
噴射火焰 31.8 1.40 1.64 70-90 50-55 2.2s
熱風 31.7 0.95 1.27 95-95 100-75 3.0s
鐵頭 31.6 1.20 1.40 60-70 50-50 1.9s
妖精
嬉戲 31.0 1.80 1.50 90-90 50-60 2.9s
一般
Last Resort 31.0 1.80 1.64 90-90 50-55 2.9s
岩石
山崩地裂 29.6 1.60 1.78 80-80 50-45 2.7s
龍爪 29.4 1.52 1.43 50-50 33-35 1.7s
刀葉 29.2 2.12 2.00 70-70 33-35 2.4s
地面
低空鑽 28.6 1.60 1.45 80-80 50-55 2.8s
妖精
魔法照耀 28.6 2.00 1.57 100-110 50-70 3.5s
Outrage 28.2 2.20 1.83 110-110 50-60 3.9s
剪刀十字拳 28.1 1.36 1.29 45-45 33-35 1.6s
岩石
力量寶石 27.6 1.60 1.33 80-80 50-60 2.9s
格鬥
地獄滾動 27.3 1.20 1.20 60-60 50-50 2.2s
急凍光線 27.3 1.80 1.64 90-90 50-55 3.3s
爆炸火焰 26.9 1.40 1.27 70-70 50-55 2.6s
龍波動 26.7 1.60 1.60 80-80 50-50 3.0s
十字毒藥 26.7 1.21 1.14 40-40 33-35 1.5s
一般
睡覺 26.3 1.52 1.43 50-50 33-35 1.9s
急凍拳 26.3 1.52 1.38 50-55 33-40 1.9s
一般
泰山壓頂 26.3 1.52 1.71 50-60 33-35 1.9s
水柱尾 26.3 1.52 1.43 50-50 33-35 1.9s
種子爆彈 26.2 1.67 1.38 55-55 33-40 2.1s
飛行
衝鑽 26.1 1.82 1.50 60-60 33-40 2.3s
鹽水 26.1 1.20 1.20 60-60 50-50 2.3s
放電 26.0 1.97 1.44 65-65 33-45 2.5s
信號光束 25.9 1.50 1.36 75-75 50-55 2.9s
雷光掌 25.0 1.36 1.38 45-55 33-40 1.8s
磁鐵爆彈 25.0 2.12 1.56 70-70 33-45 2.8s
火焰拳 25.0 1.67 1.38 55-55 33-40 2.2s
龍波動 25.0 1.80 1.50 90-90 50-60 3.6s
格鬥
劈瓦 25.0 1.21 1.14 40-40 33-35 1.6s
地面
骨棒 25.0 1.21 1.14 40-40 33-35 1.6s
蟲鳴 24.3 1.80 1.50 90-90 50-60 3.7s
Gyro Ball 24.2 1.60 1.33 80-80 50-60 3.3s
超能力
幻象攻擊 24.1 1.97 1.56 65-70 33-45 2.7s
地面
泥巴爆彈 23.9 1.67 1.38 55-55 33-40 2.3s
泥漿攻擊 23.8 1.52 1.25 50-50 33-40 2.1s
岩石
Rock Blast 23.8 1.52 1.25 50-50 33-40 2.1s
泡沫光線 23.7 1.36 1.13 45-45 33-40 1.9s
幽靈
影子拳 23.5 1.21 1.14 40-40 33-35 1.7s
幽靈
Night Shade 23.1 1.20 1.09 60-60 50-55 2.6s
超能力
Mirror Coat 23.1 1.20 1.09 60-60 50-55 2.6s
Energy Ball 23.1 1.80 1.50 90-90 50-60 3.9s
妖精
吸取之吻 23.1 1.20 1.09 60-60 50-55 2.6s
飛行
迴轉攻 22.9 1.67 1.22 55-55 33-45 2.4s
地面
整地 22.9 1.60 1.33 80-80 50-60 3.5s
超能力
精神破壞 22.7 2.00 1.82 100-100 50-55 4.4s
街頭試刀 22.7 1.52 1.25 50-50 33-40 2.2s
Aurora Beam 22.5 1.60 1.33 80-80 50-60 3.6s
火焰輪 22.2 1.20 1.09 60-60 50-55 2.7s
飛行
破空斬 22.2 1.20 1.09 60-60 50-55 2.7s
水波動 21.9 1.40 1.17 70-70 50-60 3.2s
岩石
岩石封閉 21.9 1.40 1.17 70-70 50-60 3.2s
超能力
幻象光 21.9 1.40 1.17 70-70 50-60 3.2s
Crunch 21.9 2.12 1.56 70-70 33-45 3.2s
幽靈
奇異之風 21.7 1.52 1.25 50-50 33-40 2.3s
熱水 21.6 1.60 1.33 80-80 50-60 3.7s
一般
角撞 21.6 1.21 1.14 40-40 33-35 1.9s
一般
高速星星 21.4 1.20 1.09 60-60 50-55 2.8s
地面
挖地洞 21.3 2.00 1.25 100-100 50-80 4.7s
格鬥
低空踢 21.1 1.21 1.00 40-40 33-40 1.9s
超能力
愛心搗擊 21.1 1.21 1.00 40-40 33-40 1.9s
一般
捆綁 20.7 1.82 1.33 60-60 33-45 2.9s
毒液牙 20.6 1.06 1.14 35-40 33-35 1.7s
地面
Sand Tomb 20.0 1.60 1.33 80-80 50-60 4.0s
岩石
原始之力 20.0 2.12 1.56 70-70 33-45 3.5s
Silver Wind 18.9 2.12 1.56 70-70 33-45 3.7s
一般
剪斷 18.4 1.06 1.00 35-40 33-40 1.9s
火焰襲擊 18.4 2.12 1.40 70-70 33-50 3.8s
凍風 18.2 1.82 1.33 60-60 33-45 3.3s
妖精
魅力之音 17.9 2.12 1.56 70-70 33-45 3.9s
超能力
Psycho Boost 17.5 1.40 1.75 70-70 50-40 4.0s
噴射水柱 17.3 1.36 1.00 45-45 33-45 2.6s
幽靈
影子偷襲 17.2 1.52 1.11 50-50 33-45 2.9s
龍捲風 16.1 1.36 1.00 45-45 33-45 2.8s
一般
替身 15.9 1.06 0.35 35-35 33-100 2.2s
超級吸收 12.8 0.50 0.63 50-50 100-80 3.9s
百萬噸吸收 9.6 0.50 0.45 25-25 50-55 2.6s
拋物線充電 8.9 0.50 0.45 25-25 50-55 2.8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at 技能搭配



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