Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

Tipo Ataques Rápidos DPS Poder-PvP Energy-PvP Lançar Tempo Turns DPT EPT
Met
Asas de Aço 13,8 11-7 6-5 0,8s 2 3,5 2,5
Met
Iron Tail 13,6 15-9 7-6 1,1s 3 3,0 2,0
Dra
Dragon Tail 13,6 15-9 9-10 1,1s 3 3,0 3,3
Águ
Waterfall 13,3 16-12 8-8 1,2s 3 4,0 2,7
Ped
Smack Down 13,3 16-12 8-8 1,2s 3 4,0 2,7
Ped
Atirar Pedras 13,3 12-8 7-5 0,9s 2 4,0 2,5
Lut
Counter 13,3 12-8 8-7 0,9s 2 4,0 3,5
Pla
Folhas Navalhas 13,0 13-11 7-4 1,0s 2 5,5 2,0
Fan
Garra Sombria 12,9 9-6 6-8 0,7s 2 3,0 4,0
Fog
Fire Spin 12,7 14-9 10-10 1,1s 3 3,0 3,3
Ven
Batida Venenosa 12,5 10-6 7-7 0,8s 2 3,0 3,5
Psí
Confusão 12,5 20-16 15-12 1,6s 4 4,0 3,0
Fog
Presa de Fogo 12,2 11-7 8-5 0,9s 2 3,5 2,5
Nor
Arranhão 12,0 6-4 4-2 0,5s 1 4,0 2,0
Dra
Baforada de Dragão 12,0 6-4 4-3 0,5s 1 4,0 3,0
Not
Mordida 12,0 6-4 4-2 0,5s 1 4,0 2,0
Pla
Chicote de Vinha 11,7 7-5 6-8 0,6s 2 2,5 4,0
Nor
Bater 11,7 7-5 6-4 0,6s 2 2,5 2,0
Voa
Talho Aéreo 11,7 14-9 10-9 1,2s 3 3,0 3,0
Lut
Esmagador de Pedras 11,5 15-9 10-7 1,3s 3 3,0 2,3
Met
Garra Metálica 11,4 8-5 7-6 0,7s 2 2,5 3,0
Ven
Ácido 11,3 9-6 8-5 0,8s 2 3,0 2,5
Gel
Sopro Congelante 11,1 10-7 8-5 0,9s 2 3,5 2,5
Not
Ataque Ligeiro 11,1 10-6 9-6 0,9s 2 3,0 3,0
Psí
Cabeçada Zen 10,9 12-8 10-6 1,1s 3 2,7 2,0
Not
Snarl 10,9 12-8 12-10 1,1s 3 2,7 3,3
Psí
Extrasensory 10,9 12-8 12-10 1,1s 3 2,7 3,3
Ter
Tapa de Lama 10,7 15-9 12-8 1,4s 3 3,0 2,7
Voa
Ataque de Asas 10,0 8-5 9-7 0,8s 2 2,5 3,5
Águ
Jato de Água 10,0 5-3 5-3 0,5s 1 3,0 3,0
Nor
Investida 10,0 5-3 5-2 0,5s 1 3,0 2,0
Not
Golpe Baixo 10,0 7-5 8-7 0,7s 2 2,5 3,5
Ins
Struggle Bug 10,0 15-9 15-8 1,5s 3 3,0 2,7
Nor
Ataque Rápido 10,0 8-5 10-7 0,8s 2 2,5 3,5
Voa
Bicada 10,0 10-6 10-5 1,0s 2 3,0 2,5
Lut
Rasteira 10,0 6-4 6-5 0,6s 2 2,0 2,5
Fan
Lambida 10,0 5-3 6-3 0,5s 1 3,0 3,0
Lut
Golpe de Karatê 10,0 8-5 10-7 0,8s 2 2,5 3,5
Gel
Caco de Gelo 10,0 12-9 12-10 1,2s 3 3,0 3,3
Nor
Hidden Power 10,0 15-9 15-8 1,5s 3 3,0 2,7
Fog
Brasas 10,0 10-6 10-6 1,0s 2 3,0 3,0
Nor
Cortar 10,0 5-3 5-2 0,5s 1 3,0 2,0
Met
Soco-bala 10,0 9-6 10-7 0,9s 2 3,0 3,5
Ins
Mordida de Inseto 10,0 5-3 6-3 0,5s 1 3,0 3,0
Águ
Bolhas 10,0 12-8 14-11 1,2s 3 2,7 3,7
Ins
Infestation 9,1 10-6 14-11 1,1s 3 2,0 3,7
Elé
Volt Switch 8,7 20-12 25-10 2,3s 5 2,4 2,0
Elé
Faísca 8,6 6-4 9-8 0,7s 2 2,0 4,0
Elé
Choque do Trovão 8,3 5-3 8-9 0,6s 2 1,5 4,5
Psí
Psico-Corte 8,3 5-3 8-9 0,6s 2 1,5 4,5
Ven
Picada Venenosa 8,3 5-3 7-6 0,6s 2 1,5 3,0
Ter
Tiro de Barro 8,3 5-3 7-9 0,6s 2 1,5 4,5
Fan
Hex 8,3 10-6 15-11 1,2s 3 2,0 3,7
Ins
Corte de Fúria 7,5 3-2 6-4 0,4s 1 2,0 4,0
Elé
Charge Beam 7,3 8-5 15-11 1,1s 3 1,7 3,7
Pla
Bullet Seed 7,3 8-5 14-11 1,1s 3 1,7 3,7
Fan
Astonish 7,3 8-5 14-9 1,1s 3 1,7 3,0
Nor
Abater 6,7 8-5 10-8 1,2s 3 1,7 2,7
Gel
Powder Snow 6,0 6-4 15-8 1,0s 2 2,0 4,0
Nor
Present 3,8 5-3 20-12 1,3s 3 1,0 4,0
Nor
Yawn 0,0 0-0 15-12 1,7s 4 0,0 3,0
Nor
Transform 0,0 0-0 0-0 2,2s 3 0,0 0,0
Águ
Splash 0,0 0-0 20-12 1,7s 4 0,0 3,0


Tipo Ataques Especiais DPS DPE DPE-PvP Poder-PvP Energy-PvP Lançar Tempo
Ter
Precipice Blades 76,5 1,30 2,17 130-130 100-60 1,7s
Águ
Origin Pulse 76,5 1,30 2,17 130-130 100-60 1,7s
Águ
Hydro Cannon 47,4 1,80 2,25 90-90 50-40 1,9s
Met
Doom Desire 47,1 1,60 2,29 80-80 50-35 1,7s
Voa
Brave Bird 45,0 0,90 1,64 90-90 100-55 2,0s
Psí
Futuresight 44,4 1,20 1,85 120-120 100-65 2,7s
Ped
Pedra Pontiaguda 43,5 1,00 1,82 100-100 100-55 2,3s
Lut
Close Combat 43,5 1,00 1,67 100-100 100-60 2,3s
Pla
Chuva de Pétalas 42,3 1,10 1,69 110-110 100-65 2,6s
Ven
Atirar Sujeira 41,9 1,30 1,73 130-130 100-75 3,1s
Gel
Nevasca 41,9 1,30 1,73 130-130 100-75 3,1s
Elé
Trovão 41,7 1,00 1,67 100-100 100-60 2,4s
Dra
Draco Meteor 41,7 1,50 2,00 150-150 100-75 3,6s
Ins
Megachifre 40,9 0,90 1,64 90-90 100-55 2,2s
Voa
Furacão 40,7 1,10 1,69 110-110 100-65 2,7s
Voa
Sky Attack 40,0 1,60 1,78 80-80 50-45 2,0s
Fog
Overheat 40,0 1,60 1,88 160-150 100-80 4,0s
Lut
Focus Blast 40,0 1,40 2,00 140-150 100-75 3,5s
Nor
Hiper Raio 39,5 1,50 1,88 150-150 100-80 3,8s
Águ
Hidro Bomba 39,4 1,30 1,73 130-130 100-75 3,3s
Met
Meteor Mash 38,5 2,00 2,00 100-100 50-50 2,6s
Pla
Frenzy Plant 38,5 2,00 2,22 100-100 50-45 2,6s
Águ
Surf 38,2 1,30 1,63 65-65 50-40 1,7s
Elé
Zap Cannon 37,8 1,40 1,88 140-150 100-80 3,7s
Águ
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Ped
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Gel
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Fog
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Met
Canhão de Brilho 37,0 1,00 1,69 100-110 100-65 2,7s
Pla
Raio Solar 36,7 1,80 1,88 180-150 100-80 4,9s
Psí
Psíquico 35,7 1,00 1,43 100-100 100-70 2,8s
Not
Foul Play 35,0 1,40 1,56 70-70 50-45 2,0s
Ven
Bomba de Lodo 34,8 1,60 1,60 80-80 50-50 2,3s
Elé
Wild Charge 34,6 1,80 1,80 90-90 50-50 2,6s
Pla
Chicote de Poder 34,6 1,80 1,80 90-90 50-50 2,6s
Pla
Grass Knot 34,6 1,80 1,80 90-90 50-50 2,6s
Ven
Onda Tóxica 34,4 1,10 1,69 110-110 100-65 3,2s
Fan
Bola Sombria 33,3 2,00 1,82 100-100 50-55 3,0s
Fad
Explosão Lunar 33,3 1,30 1,86 130-130 100-70 3,9s
Met
Heavy Slam 33,3 1,40 1,40 70-70 50-50 2,1s
Fog
Explosão de Fogo 33,3 1,40 1,75 140-140 100-80 4,2s
Ter
Terremoto 33,3 1,20 1,85 120-120 100-65 3,6s
Lut
Dynamic Punch 33,3 1,80 1,80 90-90 50-50 2,7s
Lut
Corte Cruzado 33,3 1,00 1,43 50-50 50-35 1,5s
Fog
Blast Burn 33,3 2,20 2,20 110-110 50-50 3,3s
Gel
Avalanche 33,3 1,80 2,00 90-90 50-45 2,7s
Nor
Pisotear 32,4 1,10 1,38 55-55 50-40 1,7s
Elé
Raio do Trovão 32,0 1,60 1,64 80-90 50-55 2,5s
Nor
Hiper Presa 32,0 1,60 1,60 80-80 50-50 2,5s
Fog
Lança-Chamas 31,8 1,40 1,64 70-90 50-55 2,2s
Fog
Onda de Calor 31,7 0,95 1,27 95-95 100-75 3,0s
Met
Cabeçada de Ferro 31,6 1,20 1,40 60-70 50-50 1,9s
Fad
Jogo Bruto 31,0 1,80 1,50 90-90 50-60 2,9s
Nor
Last Resort 31,0 1,80 1,64 90-90 50-55 2,9s
Ped
Delizamento de Pedras 29,6 1,60 1,78 80-80 50-45 2,7s
Dra
Garra de Dragão 29,4 1,52 1,43 50-50 33-35 1,7s
Pla
Lâmina de Folha 29,2 2,12 2,00 70-70 33-35 2,4s
Ter
Broca Veloz 28,6 1,60 1,45 80-80 50-55 2,8s
Fad
Brilho Ofuscante 28,6 2,00 1,57 100-110 50-70 3,5s
Dra
Outrage 28,2 2,20 1,83 110-110 50-60 3,9s
Ins
Corte X 28,1 1,36 1,29 45-45 33-35 1,6s
Ped
Jóia do Poder 27,6 1,60 1,33 80-80 50-60 2,9s
Lut
Submissão 27,3 1,20 1,20 60-60 50-50 2,2s
Gel
Raio de Gelo 27,3 1,80 1,64 90-90 50-55 3,3s
Fog
Explosão de Chamas 26,9 1,40 1,27 70-70 50-55 2,6s
Not
Pulso Negro 26,7 1,60 1,60 80-80 50-50 3,0s
Ven
Corte Envenenado 26,7 1,21 1,14 40-40 33-35 1,5s
Nor
Descansar 26,3 1,52 1,43 50-50 33-35 1,9s
Gel
Soco de Gelo 26,3 1,52 1,38 50-55 33-40 1,9s
Nor
Batida Corporal 26,3 1,52 1,71 50-60 33-35 1,9s
Águ
Cauda de Água 26,3 1,52 1,43 50-50 33-35 1,9s
Pla
Bomba de Semente 26,2 1,67 1,38 55-55 33-40 2,1s
Voa
Bicada Perfuradora 26,1 1,82 1,50 60-60 33-40 2,3s
Águ
Água Salgada 26,1 1,20 1,20 60-60 50-50 2,3s
Elé
Descarga 26,0 1,97 1,44 65-65 33-45 2,5s
Ins
Raio Sinalizador 25,9 1,50 1,36 75-75 50-55 2,9s
Elé
Soco de Trovão 25,0 1,36 1,38 45-55 33-40 1,8s
Met
Bomba Magnética 25,0 2,12 1,56 70-70 33-45 2,8s
Fog
Soco de Fogo 25,0 1,67 1,38 55-55 33-40 2,2s
Dra
Pulso do Dragão 25,0 1,80 1,50 90-90 50-60 3,6s
Lut
Quebra-Tijolos 25,0 1,21 1,14 40-40 33-35 1,6s
Ter
Clava de Osso 25,0 1,21 1,14 40-40 33-35 1,6s
Ins
Zumbido de Inseto 24,3 1,80 1,50 90-90 50-60 3,7s
Met
Gyro Ball 24,2 1,60 1,33 80-80 50-60 3,3s
Psí
Psicochoque 24,1 1,97 1,56 65-70 33-45 2,7s
Ter
Bomba de Barro 23,9 1,67 1,38 55-55 33-40 2,3s
Ven
Lodo 23,8 1,52 1,25 50-50 33-40 2,1s
Ped
Rock Blast 23,8 1,52 1,25 50-50 33-40 2,1s
Águ
Raio de Bolhas 23,7 1,36 1,13 45-45 33-40 1,9s
Fan
Soco Sombrio 23,5 1,21 1,14 40-40 33-35 1,7s
Fan
Night Shade 23,1 1,20 1,09 60-60 50-55 2,6s
Psí
Mirror Coat 23,1 1,20 1,09 60-60 50-55 2,6s
Pla
Energy Ball 23,1 1,80 1,50 90-90 50-60 3,9s
Fad
Beijo Drenagem 23,1 1,20 1,09 60-60 50-55 2,6s
Voa
Perícia Aérea 22,9 1,67 1,22 55-55 33-45 2,4s
Ter
Arrasar 22,9 1,60 1,33 80-80 50-60 3,5s
Psí
Batida Psíquica 22,7 2,00 1,82 100-100 50-55 4,4s
Not
Corte Noturno 22,7 1,52 1,25 50-50 33-40 2,2s
Gel
Aurora Beam 22,5 1,60 1,33 80-80 50-60 3,6s
Fog
Roda de Chamas 22,2 1,20 1,09 60-60 50-55 2,7s
Voa
Corte Aéreo 22,2 1,20 1,09 60-60 50-55 2,7s
Águ
Pulso de Água 21,9 1,40 1,17 70-70 50-60 3,2s
Ped
Tumba de Pedras 21,9 1,40 1,17 70-70 50-60 3,2s
Psí
Raio Psíquico 21,9 1,40 1,17 70-70 50-60 3,2s
Not
Crunch 21,9 2,12 1,56 70-70 33-45 3,2s
Fan
Vento Ameaçador 21,7 1,52 1,25 50-50 33-40 2,3s
Águ
Escaldar 21,6 1,60 1,33 80-80 50-60 3,7s
Nor
Ataque de Chifre 21,6 1,21 1,14 40-40 33-35 1,9s
Nor
Estrela Cadente 21,4 1,20 1,09 60-60 50-55 2,8s
Ter
Cavar 21,3 2,00 1,25 100-100 50-80 4,7s
Lut
Chute Baixo 21,1 1,21 1,00 40-40 33-40 1,9s
Psí
Selo de Coração 21,1 1,21 1,00 40-40 33-40 1,9s
Nor
Enrolar 20,7 1,82 1,33 60-60 33-45 2,9s
Ven
Presa Venenosa 20,6 1,06 1,14 35-40 33-35 1,7s
Ter
Sand Tomb 20,0 1,60 1,33 80-80 50-60 4,0s
Ped
Poder Antigo 20,0 2,12 1,56 70-70 33-45 3,5s
Ins
Silver Wind 18,9 2,12 1,56 70-70 33-45 3,7s
Nor
Agarramento 18,4 1,06 1,00 35-40 33-40 1,9s
Fog
Carga de Chamas 18,4 2,12 1,40 70-70 33-50 3,8s
Gel
Vento Gelado 18,2 1,82 1,33 60-60 33-45 3,3s
Fad
Voz Desarmadora 17,9 2,12 1,56 70-70 33-45 3,9s
Psí
Psycho Boost 17,5 1,40 1,75 70-70 50-40 4,0s
Águ
Aqua Míssil 17,3 1,36 1,00 45-45 33-45 2,6s
Fan
Sombra Sorrateira 17,2 1,52 1,11 50-50 33-45 2,9s
Dra
Tornado 16,1 1,36 1,00 45-45 33-45 2,8s
Nor
Brigar 15,9 1,06 0,35 35-35 33-100 2,2s
Pla
Giga Drenagem 12,8 0,50 0,63 50-50 100-80 3,9s
Pla
Mega Drenagem 9,6 0,50 0,45 25-25 50-55 2,6s
Elé
Carga Parábola 8,9 0,50 0,45 25-25 50-55 2,8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at Conjuntos De Movimentação



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