Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

Type Fast Moves DPS Kracht-PvP Energy-PvP Uitvoer Tijd Turns DPT EPT
Sta
Staalvleugel 13,8 11-7 6-5 0,8s 2 3,5 2,5
Sta
Iron Tail 13,6 15-9 7-6 1,1s 3 3,0 2,0
Dra
Dragon Tail 13,6 15-9 9-10 1,1s 3 3,0 3,3
Wat
Waterfall 13,3 16-12 8-8 1,2s 3 4,0 2,7
Ste
Smack Down 13,3 16-12 8-8 1,2s 3 4,0 2,7
Ste
Steenworp 13,3 12-8 7-5 0,9s 2 4,0 2,5
Vec
Counter 13,3 12-8 8-7 0,9s 2 4,0 3,5
Gra
Mesblad 13,0 13-11 7-4 1,0s 2 5,5 2,0
Gee
Schaduwklauw 12,9 9-6 6-8 0,7s 2 3,0 4,0
Vuu
Fire Spin 12,7 14-9 10-10 1,1s 3 3,0 3,3
Gif
Gifstoot 12,5 10-6 7-7 0,8s 2 3,0 3,5
Psy
Verwarring 12,5 20-16 15-12 1,6s 4 4,0 3,0
Vuu
Vuurklauw 12,2 11-7 8-5 0,9s 2 3,5 2,5
Nor
Krab 12,0 6-4 4-2 0,5s 1 4,0 2,0
Dra
Drakenadem 12,0 6-4 4-3 0,5s 1 4,0 3,0
Dui
Beet 12,0 6-4 4-2 0,5s 1 4,0 2,0
Gra
Roede 11,7 7-5 6-8 0,6s 2 2,5 4,0
Nor
Stamp 11,7 7-5 6-4 0,6s 2 2,5 2,0
Vli
Lucht Klief 11,7 14-9 10-9 1,2s 3 3,0 3,0
Vec
Rotsslag 11,5 15-9 10-7 1,3s 3 3,0 2,3
Sta
Metalen Klauw 11,4 8-5 7-6 0,7s 2 2,5 3,0
Gif
Zuur 11,3 9-6 8-5 0,8s 2 3,0 2,5
IJs
Vorst Adem 11,1 10-7 8-5 0,9s 2 3,5 2,5
Dui
Flauwval Aanval 11,1 10-6 9-6 0,9s 2 3,0 3,0
Psy
Zenkopstoot 10,9 12-8 10-6 1,1s 3 2,7 2,0
Dui
Snarl 10,9 12-8 12-10 1,1s 3 2,7 3,3
Psy
Extrasensory 10,9 12-8 12-10 1,1s 3 2,7 3,3
Gro
Modderslag 10,7 15-9 12-8 1,4s 3 3,0 2,7
Vli
Vleugelaanval 10,0 8-5 9-7 0,8s 2 2,5 3,5
Wat
Waterpistool 10,0 5-3 5-3 0,5s 1 3,0 3,0
Nor
Tackle 10,0 5-3 5-2 0,5s 1 3,0 2,0
Dui
Zuigslag 10,0 7-5 8-7 0,7s 2 2,5 3,5
Ins
Struggle Bug 10,0 15-9 15-8 1,5s 3 3,0 2,7
Nor
Snelle Aanval 10,0 8-5 10-7 0,8s 2 2,5 3,5
Vli
Pik 10,0 10-6 10-5 1,0s 2 3,0 2,5
Vec
Lage Schop 10,0 6-4 6-5 0,6s 2 2,0 2,5
Gee
Lik 10,0 5-3 6-3 0,5s 1 3,0 3,0
Vec
Karateslag 10,0 8-5 10-7 0,8s 2 2,5 3,5
IJs
IJsschild 10,0 12-9 12-10 1,2s 3 3,0 3,3
Nor
Hidden Power 10,0 15-9 15-8 1,5s 3 3,0 2,7
Vuu
Sintel 10,0 10-6 10-6 1,0s 2 3,0 3,0
Nor
Snij 10,0 5-3 5-2 0,5s 1 3,0 2,0
Sta
Kogelslag 10,0 9-6 10-7 0,9s 2 3,0 3,5
Ins
Insectenbeet 10,0 5-3 6-3 0,5s 1 3,0 3,0
Wat
Bubbel 10,0 12-8 14-11 1,2s 3 2,7 3,7
Ins
Infestation 9,1 10-6 14-11 1,1s 3 2,0 3,7
Ele
Volt Switch 8,7 20-12 25-10 2,3s 5 2,4 2,0
Ele
Vonk 8,6 6-4 9-8 0,7s 2 2,0 4,0
Ele
Donderschok 8,3 5-3 8-9 0,6s 2 1,5 4,5
Psy
Psycho Snij 8,3 5-3 8-9 0,6s 2 1,5 4,5
Gif
Gifangel 8,3 5-3 7-6 0,6s 2 1,5 3,0
Gro
Modderschot 8,3 5-3 7-9 0,6s 2 1,5 4,5
Gee
Hex 8,3 10-6 15-11 1,2s 3 2,0 3,7
Ins
Furiesnijder 7,5 3-2 6-4 0,4s 1 2,0 4,0
Ele
Charge Beam 7,3 8-5 15-11 1,1s 3 1,7 3,7
Gra
Bullet Seed 7,3 8-5 14-11 1,1s 3 1,7 3,7
Gee
Astonish 7,3 8-5 14-9 1,1s 3 1,7 3,0
Nor
Haal Neer 6,7 8-5 10-8 1,2s 3 1,7 2,7
IJs
Powder Snow 6,0 6-4 15-8 1,0s 2 2,0 4,0
Nor
Present 3,8 5-3 20-12 1,3s 3 1,0 4,0
Nor
Yawn 0,0 0-0 15-12 1,7s 4 0,0 3,0
Nor
Transform 0,0 0-0 0-0 2,2s 3 0,0 0,0
Wat
Klater 0,0 0-0 20-12 1,7s 4 0,0 3,0


Type Charge Moves DPS DPE DPE-PvP Kracht-PvP Energy-PvP Uitvoer Tijd
Gro
Precipice Blades 76,5 1,30 2,17 130-130 100-60 1,7s
Wat
Origin Pulse 76,5 1,30 2,17 130-130 100-60 1,7s
Wat
Hydro Cannon 47,4 1,80 2,25 90-90 50-40 1,9s
Sta
Doom Desire 47,1 1,60 2,29 80-80 50-35 1,7s
Vli
Brave Bird 45,0 0,90 1,64 90-90 100-55 2,0s
Psy
Futuresight 44,4 1,20 1,85 120-120 100-65 2,7s
Ste
Steen Rand 43,5 1,00 1,82 100-100 100-55 2,3s
Vec
Close Combat 43,5 1,00 1,67 100-100 100-60 2,3s
Gra
Bloemblaadjesstorm 42,3 1,10 1,69 110-110 100-65 2,6s
Gif
Slijmschot 41,9 1,30 1,73 130-130 100-75 3,1s
IJs
Sneeuwstorm 41,9 1,30 1,73 130-130 100-75 3,1s
Ele
Donder 41,7 1,00 1,67 100-100 100-60 2,4s
Dra
Draco Meteor 41,7 1,50 2,00 150-150 100-75 3,6s
Ins
Megahoorn 40,9 0,90 1,64 90-90 100-55 2,2s
Vli
Orkaan 40,7 1,10 1,69 110-110 100-65 2,7s
Vli
Sky Attack 40,0 1,60 1,78 80-80 50-45 2,0s
Vuu
Overheat 40,0 1,60 1,88 160-150 100-80 4,0s
Vec
Focus Blast 40,0 1,40 2,00 140-150 100-75 3,5s
Nor
Hyperstraal 39,5 1,50 1,88 150-150 100-80 3,8s
Wat
Hydropomp 39,4 1,30 1,73 130-130 100-75 3,3s
Sta
Meteor Mash 38,5 2,00 2,00 100-100 50-50 2,6s
Gra
Frenzy Plant 38,5 2,00 2,22 100-100 50-45 2,6s
Wat
Surf 38,2 1,30 1,63 65-65 50-40 1,7s
Ele
Zap Cannon 37,8 1,40 1,88 140-150 100-80 3,7s
Wat
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Ste
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
IJs
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Vuu
Weather Ball 37,5 1,82 1,71 60-60 33-35 1,6s
Sta
Flitskanon 37,0 1,00 1,69 100-110 100-65 2,7s
Gra
Zonnestraal 36,7 1,80 1,88 180-150 100-80 4,9s
Psy
Psychisch 35,7 1,00 1,43 100-100 100-70 2,8s
Dui
Foul Play 35,0 1,40 1,56 70-70 50-45 2,0s
Gif
Blubberbom 34,8 1,60 1,60 80-80 50-50 2,3s
Ele
Wild Charge 34,6 1,80 1,80 90-90 50-50 2,6s
Gra
Kracht Zweep 34,6 1,80 1,80 90-90 50-50 2,6s
Gra
Grass Knot 34,6 1,80 1,80 90-90 50-50 2,6s
Gif
Blubbergolf 34,4 1,10 1,69 110-110 100-65 3,2s
Gee
Schaduwbal 33,3 2,00 1,82 100-100 50-55 3,0s
Fee
Maanknal 33,3 1,30 1,86 130-130 100-70 3,9s
Sta
Heavy Slam 33,3 1,40 1,40 70-70 50-50 2,1s
Vuu
Vuurschot 33,3 1,40 1,75 140-140 100-80 4,2s
Gro
Aardbeving 33,3 1,20 1,85 120-120 100-65 3,6s
Vec
Dynamic Punch 33,3 1,80 1,80 90-90 50-50 2,7s
Vec
Kruisslag 33,3 1,00 1,43 50-50 50-35 1,5s
Vuu
Blast Burn 33,3 2,20 2,20 110-110 50-50 3,3s
IJs
Avalanche 33,3 1,80 2,00 90-90 50-45 2,7s
Nor
Stomp 32,4 1,10 1,38 55-55 50-40 1,7s
Ele
Bliksemstraal 32,0 1,60 1,64 80-90 50-55 2,5s
Nor
Hyperklauw 32,0 1,60 1,60 80-80 50-50 2,5s
Vuu
Vlammenwerper 31,8 1,40 1,64 70-90 50-55 2,2s
Vuu
Hittegolf 31,7 0,95 1,27 95-95 100-75 3,0s
Sta
IJzerkop 31,6 1,20 1,40 60-70 50-50 1,9s
Fee
Speel Ruig 31,0 1,80 1,50 90-90 50-60 2,9s
Nor
Last Resort 31,0 1,80 1,64 90-90 50-55 2,9s
Ste
Lawine 29,6 1,60 1,78 80-80 50-45 2,7s
Dra
Drakenklauw 29,4 1,52 1,43 50-50 33-35 1,7s
Gra
Messcherpblad 29,2 2,12 2,00 70-70 33-35 2,4s
Gro
Drilkoers 28,6 1,60 1,45 80-80 50-55 2,8s
Fee
Magische Gloed 28,6 2,00 1,57 100-110 50-70 3,5s
Dra
Outrage 28,2 2,20 1,83 110-110 50-60 3,9s
Ins
X-Schaar 28,1 1,36 1,29 45-45 33-35 1,6s
Ste
Kroonjuweel 27,6 1,60 1,33 80-80 50-60 2,9s
Vec
Onderwerping 27,3 1,20 1,20 60-60 50-50 2,2s
IJs
IJsstraal 27,3 1,80 1,64 90-90 50-55 3,3s
Vuu
Vlamburst 26,9 1,40 1,27 70-70 50-55 2,6s
Dui
Duisterpuls 26,7 1,60 1,60 80-80 50-50 3,0s
Gif
Kruisgif 26,7 1,21 1,14 40-40 33-35 1,5s
Nor
Rust 26,3 1,52 1,43 50-50 33-35 1,9s
IJs
IJsslag 26,3 1,52 1,38 50-55 33-40 1,9s
Nor
Lijfstraf 26,3 1,52 1,71 50-60 33-35 1,9s
Wat
Aquastaart 26,3 1,52 1,43 50-50 33-35 1,9s
Gra
Zaad Bom 26,2 1,67 1,38 55-55 33-40 2,1s
Vli
Drilboor 26,1 1,82 1,50 60-60 33-40 2,3s
Wat
Zilt 26,1 1,20 1,20 60-60 50-50 2,3s
Ele
Ontlading 26,0 1,97 1,44 65-65 33-45 2,5s
Ins
Signaalstraal 25,9 1,50 1,36 75-75 50-55 2,9s
Ele
Donderslag 25,0 1,36 1,38 45-55 33-40 1,8s
Sta
Magneet Bom 25,0 2,12 1,56 70-70 33-45 2,8s
Vuu
Vuurslag 25,0 1,67 1,38 55-55 33-40 2,2s
Dra
Drakenpuls 25,0 1,80 1,50 90-90 50-60 3,6s
Vec
Steenbreuk 25,0 1,21 1,14 40-40 33-35 1,6s
Gro
Botknuppel 25,0 1,21 1,14 40-40 33-35 1,6s
Ins
Insectengezoem 24,3 1,80 1,50 90-90 50-60 3,7s
Sta
Gyro Ball 24,2 1,60 1,33 80-80 50-60 3,3s
Psy
Psychoshock 24,1 1,97 1,56 65-70 33-45 2,7s
Gro
Modderbom 23,9 1,67 1,38 55-55 33-40 2,3s
Gif
Blubber 23,8 1,52 1,25 50-50 33-40 2,1s
Ste
Rock Blast 23,8 1,52 1,25 50-50 33-40 2,1s
Wat
Bubbelstraal 23,7 1,36 1,13 45-45 33-40 1,9s
Gee
Schaduwslag 23,5 1,21 1,14 40-40 33-35 1,7s
Gee
Night Shade 23,1 1,20 1,09 60-60 50-55 2,6s
Psy
Mirror Coat 23,1 1,20 1,09 60-60 50-55 2,6s
Gra
Energy Ball 23,1 1,80 1,50 90-90 50-60 3,9s
Fee
Zuigende Kus 23,1 1,20 1,09 60-60 50-55 2,6s
Vli
Luchttroef 22,9 1,67 1,22 55-55 33-45 2,4s
Gro
Bulldozer 22,9 1,60 1,33 80-80 50-60 3,5s
Psy
Psychoslag 22,7 2,00 1,82 100-100 50-55 4,4s
Dui
Nachtslag 22,7 1,52 1,25 50-50 33-40 2,2s
IJs
Aurora Beam 22,5 1,60 1,33 80-80 50-60 3,6s
Vuu
Vlamwiel 22,2 1,20 1,09 60-60 50-55 2,7s
Vli
Lucht Snijder 22,2 1,20 1,09 60-60 50-55 2,7s
Wat
Waterpuls 21,9 1,40 1,17 70-70 50-60 3,2s
Ste
Rotstombe 21,9 1,40 1,17 70-70 50-60 3,2s
Psy
Psychostraal 21,9 1,40 1,17 70-70 50-60 3,2s
Dui
Crunch 21,9 2,12 1,56 70-70 33-45 3,2s
Gee
Onheilswind 21,7 1,52 1,25 50-50 33-40 2,3s
Wat
Schroei 21,6 1,60 1,33 80-80 50-60 3,7s
Nor
Hoornaanval 21,6 1,21 1,14 40-40 33-35 1,9s
Nor
Snel 21,4 1,20 1,09 60-60 50-55 2,8s
Gro
Graaf 21,3 2,00 1,25 100-100 50-80 4,7s
Vec
Voetveeg 21,1 1,21 1,00 40-40 33-40 1,9s
Psy
Hart Zegel 21,1 1,21 1,00 40-40 33-40 1,9s
Nor
Wikkel 20,7 1,82 1,33 60-60 33-45 2,9s
Gif
Gifklauw 20,6 1,06 1,14 35-40 33-35 1,7s
Gro
Sand Tomb 20,0 1,60 1,33 80-80 50-60 4,0s
Ste
Oude Kracht 20,0 2,12 1,56 70-70 33-45 3,5s
Ins
Silver Wind 18,9 2,12 1,56 70-70 33-45 3,7s
Nor
Handgreep 18,4 1,06 1,00 35-40 33-40 1,9s
Vuu
Vlamcharge 18,4 2,12 1,40 70-70 33-50 3,8s
IJs
IJswind 18,2 1,82 1,33 60-60 33-45 3,3s
Fee
Vleiende Stem 17,9 2,12 1,56 70-70 33-45 3,9s
Psy
Psycho Boost 17,5 1,40 1,75 70-70 50-40 4,0s
Wat
Aquajet 17,3 1,36 1,00 45-45 33-45 2,6s
Gee
Sluipschaduw 17,2 1,52 1,11 50-50 33-45 2,9s
Dra
Cycloon 16,1 1,36 1,00 45-45 33-45 2,8s
Nor
Worstel 15,9 1,06 0,35 35-35 33-100 2,2s
Gra
Giga Drain 12,8 0,50 0,63 50-50 100-80 3,9s
Gra
Mega Drain 9,6 0,50 0,45 25-25 50-55 2,6s
Ele
Parabolische Oplading 8,9 0,50 0,45 25-25 50-55 2,8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at Aanvallen Sets



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