Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

유형 빠른 이동 DPS 힘-PvP Energy-PvP 시간 캐스트 Turns DPT EPT
강철
강철날개 13.8 11-7 6-5 0.8s 2 3.5 2.5
강철
아이언테일 13.6 15-9 7-6 1.1s 3 3.0 2.0
드래곤
드래곤테일 13.6 15-9 9-10 1.1s 3 3.0 3.3
폭포오르기 13.3 16-12 8-8 1.2s 3 4.0 2.7
바위
떨어뜨리기 13.3 16-12 8-8 1.2s 3 4.0 2.7
바위
돌떨구기 13.3 12-8 7-5 0.9s 2 4.0 2.5
격투
카운터 13.3 12-8 8-7 0.9s 2 4.0 3.5
잎날가르기 13.0 13-11 7-4 1.0s 2 5.5 2.0
고스트
섀도크루 12.9 9-6 6-8 0.7s 2 3.0 4.0
불꽃
회오리불꽃 12.7 14-9 10-10 1.1s 3 3.0 3.3
독찌르기 12.5 10-6 7-7 0.8s 2 3.0 3.5
에스퍼
염동력 12.5 20-16 15-12 1.6s 4 4.0 3.0
불꽃
불꽃엄니 12.2 11-7 8-5 0.9s 2 3.5 2.5
노말
할퀴기 12.0 6-4 4-2 0.5s 1 4.0 2.0
드래곤
용의숨결 12.0 6-4 4-3 0.5s 1 4.0 3.0
물기 12.0 6-4 4-2 0.5s 1 4.0 2.0
덩굴채찍 11.7 7-5 6-8 0.6s 2 2.5 4.0
노말
막치기 11.7 7-5 6-4 0.6s 2 2.5 2.0
비행
에어슬래시 11.7 14-9 10-9 1.2s 3 3.0 3.0
격투
바위깨기 11.5 15-9 10-7 1.3s 3 3.0 2.3
강철
메탈크로우 11.4 8-5 7-6 0.7s 2 2.5 3.0
용해액 11.3 9-6 8-5 0.8s 2 3.0 2.5
얼음
얼음숨결 11.1 10-7 8-5 0.9s 2 3.5 2.5
속여때리기 11.1 10-6 9-6 0.9s 2 3.0 3.0
에스퍼
사념의박치기 10.9 12-8 10-6 1.1s 3 2.7 2.0
바크아웃 10.9 12-8 12-10 1.1s 3 2.7 3.3
에스퍼
신통력 10.9 12-8 12-10 1.1s 3 2.7 3.3
진흙뿌리기 10.7 15-9 12-8 1.4s 3 3.0 2.7
비행
날개치기 10.0 8-5 9-7 0.8s 2 2.5 3.5
물대포 10.0 5-3 5-3 0.5s 1 3.0 3.0
노말
몸통박치기 10.0 5-3 5-2 0.5s 1 3.0 2.0
기습 10.0 7-5 8-7 0.7s 2 2.5 3.5
벌레
벌레의저항 10.0 15-9 15-8 1.5s 3 3.0 2.7
노말
전광석화 10.0 8-5 10-7 0.8s 2 2.5 3.5
비행
쪼기 10.0 10-6 10-5 1.0s 2 3.0 2.5
격투
안다리걸기 10.0 6-4 6-5 0.6s 2 2.0 2.5
고스트
핥기 10.0 5-3 6-3 0.5s 1 3.0 3.0
격투
태권당수 10.0 8-5 10-7 0.8s 2 2.5 3.5
얼음
얼음뭉치 10.0 12-9 12-10 1.2s 3 3.0 3.3
노말
잠재파워 10.0 15-9 15-8 1.5s 3 3.0 2.7
불꽃
불꽃세례 10.0 10-6 10-6 1.0s 2 3.0 3.0
노말
풀베기 10.0 5-3 5-2 0.5s 1 3.0 2.0
강철
불릿펀치 10.0 9-6 10-7 0.9s 2 3.0 3.5
벌레
벌레먹음 10.0 5-3 6-3 0.5s 1 3.0 3.0
거품 10.0 12-8 14-11 1.2s 3 2.7 3.7
벌레
엉겨붙기 9.1 10-6 14-11 1.1s 3 2.0 3.7
전기
볼트체인지 8.7 20-12 25-10 2.3s 5 2.4 2.0
전기
스파크 8.6 6-4 9-8 0.7s 2 2.0 4.0
전기
전기쇼크 8.3 5-3 8-9 0.6s 2 1.5 4.5
에스퍼
사이코커터 8.3 5-3 8-9 0.6s 2 1.5 4.5
독침 8.3 5-3 7-6 0.6s 2 1.5 3.0
머드숏 8.3 5-3 7-9 0.6s 2 1.5 4.5
고스트
병상첨병 8.3 10-6 15-11 1.2s 3 2.0 3.7
벌레
연속자르기 7.5 3-2 6-4 0.4s 1 2.0 4.0
전기
차지빔 7.3 8-5 15-11 1.1s 3 1.7 3.7
기관총 7.3 8-5 14-11 1.1s 3 1.7 3.7
고스트
놀래키기 7.3 8-5 14-9 1.1s 3 1.7 3.0
노말
돌진 6.7 8-5 10-8 1.2s 3 1.7 2.7
얼음
눈싸라기 6.0 6-4 15-8 1.0s 2 2.0 4.0
노말
프레젠트 3.8 5-3 20-12 1.3s 3 1.0 4.0
노말
하품 0.0 0-0 15-12 1.7s 4 0.0 3.0
노말
변신 0.0 0-0 0-0 2.2s 3 0.0 0.0
튀어오르기 0.0 0-0 20-12 1.7s 4 0.0 3.0


유형 충전 이동 DPS DPE DPE-PvP 힘-PvP Energy-PvP 시간 캐스트
Precipice Blades 76.5 1.30 2.17 130-130 100-60 1.7s
Origin Pulse 76.5 1.30 2.17 130-130 100-60 1.7s
하이드로캐논 47.4 1.80 2.25 90-90 50-40 1.9s
강철
파멸의소원 47.1 1.60 2.29 80-80 50-35 1.7s
비행
브레이브버드 45.0 0.90 1.64 90-90 100-55 2.0s
에스퍼
미래예지 44.4 1.20 1.85 120-120 100-65 2.7s
바위
스톤에지 43.5 1.00 1.82 100-100 100-55 2.3s
격투
인파이트 43.5 1.00 1.67 100-100 100-60 2.3s
꽃보라 42.3 1.10 1.69 110-110 100-65 2.6s
더스트슈트 41.9 1.30 1.73 130-130 100-75 3.1s
얼음
눈보라 41.9 1.30 1.73 130-130 100-75 3.1s
전기
번개 41.7 1.00 1.67 100-100 100-60 2.4s
드래곤
용성군 41.7 1.50 2.00 150-150 100-75 3.6s
벌레
메가폰 40.9 0.90 1.64 90-90 100-55 2.2s
비행
폭풍 40.7 1.10 1.69 110-110 100-65 2.7s
비행
불새 40.0 1.60 1.78 80-80 50-45 2.0s
불꽃
오버히트 40.0 1.60 1.88 160-150 100-80 4.0s
격투
기합구슬 40.0 1.40 2.00 140-150 100-75 3.5s
노말
파괴광선 39.5 1.50 1.88 150-150 100-80 3.8s
하이드로펌프 39.4 1.30 1.73 130-130 100-75 3.3s
강철
코멧펀치 38.5 2.00 2.00 100-100 50-50 2.6s
하드플랜트 38.5 2.00 2.22 100-100 50-45 2.6s
파도타기 38.2 1.30 1.63 65-65 50-40 1.7s
전기
전자포 37.8 1.40 1.88 140-150 100-80 3.7s
웨더볼 37.5 1.82 1.71 60-60 33-35 1.6s
바위
웨더볼 37.5 1.82 1.71 60-60 33-35 1.6s
얼음
웨더볼 37.5 1.82 1.71 60-60 33-35 1.6s
불꽃
웨더볼 37.5 1.82 1.71 60-60 33-35 1.6s
강철
러스터캐논 37.0 1.00 1.69 100-110 100-65 2.7s
솔라빔 36.7 1.80 1.88 180-150 100-80 4.9s
에스퍼
사이코키네시스 35.7 1.00 1.43 100-100 100-70 2.8s
속임수 35.0 1.40 1.56 70-70 50-45 2.0s
오물폭탄 34.8 1.60 1.60 80-80 50-50 2.3s
전기
와일드볼트 34.6 1.80 1.80 90-90 50-50 2.6s
파워휩 34.6 1.80 1.80 90-90 50-50 2.6s
풀묶기 34.6 1.80 1.80 90-90 50-50 2.6s
오물웨이브 34.4 1.10 1.69 110-110 100-65 3.2s
고스트
섀도볼 33.3 2.00 1.82 100-100 50-55 3.0s
페어리
문포스 33.3 1.30 1.86 130-130 100-70 3.9s
강철
헤비봄버 33.3 1.40 1.40 70-70 50-50 2.1s
불꽃
불대문자 33.3 1.40 1.75 140-140 100-80 4.2s
지진 33.3 1.20 1.85 120-120 100-65 3.6s
격투
폭발펀치 33.3 1.80 1.80 90-90 50-50 2.7s
격투
크로스촙 33.3 1.00 1.43 50-50 50-35 1.5s
불꽃
블러스트번 33.3 2.20 2.20 110-110 50-50 3.3s
얼음
눈사태 33.3 1.80 2.00 90-90 50-45 2.7s
노말
짓밟기 32.4 1.10 1.38 55-55 50-40 1.7s
전기
10만볼트 32.0 1.60 1.64 80-90 50-55 2.5s
노말
필살앞니 32.0 1.60 1.60 80-80 50-50 2.5s
불꽃
화염방사 31.8 1.40 1.64 70-90 50-55 2.2s
불꽃
열풍 31.7 0.95 1.27 95-95 100-75 3.0s
강철
아이언헤드 31.6 1.20 1.40 60-70 50-50 1.9s
페어리
치근거리기 31.0 1.80 1.50 90-90 50-60 2.9s
노말
뒀다쓰기 31.0 1.80 1.64 90-90 50-55 2.9s
바위
스톤샤워 29.6 1.60 1.78 80-80 50-45 2.7s
드래곤
드래곤크루 29.4 1.52 1.43 50-50 33-35 1.7s
리프블레이드 29.2 2.12 2.00 70-70 33-35 2.4s
드릴라이너 28.6 1.60 1.45 80-80 50-55 2.8s
페어리
매지컬샤인 28.6 2.00 1.57 100-110 50-70 3.5s
드래곤
역린 28.2 2.20 1.83 110-110 50-60 3.9s
벌레
시저크로스 28.1 1.36 1.29 45-45 33-35 1.6s
바위
파워젬 27.6 1.60 1.33 80-80 50-60 2.9s
격투
지옥의바퀴 27.3 1.20 1.20 60-60 50-50 2.2s
얼음
냉동빔 27.3 1.80 1.64 90-90 50-55 3.3s
불꽃
불꽃튀기기 26.9 1.40 1.27 70-70 50-55 2.6s
악의파동 26.7 1.60 1.60 80-80 50-50 3.0s
크로스포이즌 26.7 1.21 1.14 40-40 33-35 1.5s
노말
잠자기 26.3 1.52 1.43 50-50 33-35 1.9s
얼음
냉동펀치 26.3 1.52 1.38 50-55 33-40 1.9s
노말
누르기 26.3 1.52 1.71 50-60 33-35 1.9s
아쿠아테일 26.3 1.52 1.43 50-50 33-35 1.9s
씨폭탄 26.2 1.67 1.38 55-55 33-40 2.1s
비행
회전부리 26.1 1.82 1.50 60-60 33-40 2.3s
소금물 26.1 1.20 1.20 60-60 50-50 2.3s
전기
방전 26.0 1.97 1.44 65-65 33-45 2.5s
벌레
시그널빔 25.9 1.50 1.36 75-75 50-55 2.9s
전기
번개펀치 25.0 1.36 1.38 45-55 33-40 1.8s
강철
마그넷봄 25.0 2.12 1.56 70-70 33-45 2.8s
불꽃
불꽃펀치 25.0 1.67 1.38 55-55 33-40 2.2s
드래곤
용의파동 25.0 1.80 1.50 90-90 50-60 3.6s
격투
깨트리다 25.0 1.21 1.14 40-40 33-35 1.6s
뼈다귀치기 25.0 1.21 1.14 40-40 33-35 1.6s
벌레
벌레의야단법석 24.3 1.80 1.50 90-90 50-60 3.7s
강철
자이로볼 24.2 1.60 1.33 80-80 50-60 3.3s
에스퍼
사이코쇼크 24.1 1.97 1.56 65-70 33-45 2.7s
진흙폭탄 23.9 1.67 1.38 55-55 33-40 2.3s
오물공격 23.8 1.52 1.25 50-50 33-40 2.1s
바위
락블레스트 23.8 1.52 1.25 50-50 33-40 2.1s
거품광선 23.7 1.36 1.13 45-45 33-40 1.9s
고스트
섀도펀치 23.5 1.21 1.14 40-40 33-35 1.7s
고스트
나이트헤드 23.1 1.20 1.09 60-60 50-55 2.6s
에스퍼
미러코트 23.1 1.20 1.09 60-60 50-55 2.6s
에너지볼 23.1 1.80 1.50 90-90 50-60 3.9s
페어리
드레인키스 23.1 1.20 1.09 60-60 50-55 2.6s
비행
제비반환 22.9 1.67 1.22 55-55 33-45 2.4s
땅고르기 22.9 1.60 1.33 80-80 50-60 3.5s
에스퍼
사이코브레이크 22.7 2.00 1.82 100-100 50-55 4.4s
깜짝베기 22.7 1.52 1.25 50-50 33-40 2.2s
얼음
오로라빔 22.5 1.60 1.33 80-80 50-60 3.6s
불꽃
화염자동차 22.2 1.20 1.09 60-60 50-55 2.7s
비행
에어컷터 22.2 1.20 1.09 60-60 50-55 2.7s
물의파동 21.9 1.40 1.17 70-70 50-60 3.2s
바위
암석봉인 21.9 1.40 1.17 70-70 50-60 3.2s
에스퍼
환상빔 21.9 1.40 1.17 70-70 50-60 3.2s
깨물어부수기 21.9 2.12 1.56 70-70 33-45 3.2s
고스트
괴상한바람 21.7 1.52 1.25 50-50 33-40 2.3s
열탕 21.6 1.60 1.33 80-80 50-60 3.7s
노말
뿔찌르기 21.6 1.21 1.14 40-40 33-35 1.9s
노말
스피드스타 21.4 1.20 1.09 60-60 50-55 2.8s
구멍파기 21.3 2.00 1.25 100-100 50-80 4.7s
격투
로킥 21.1 1.21 1.00 40-40 33-40 1.9s
에스퍼
하트스탬프 21.1 1.21 1.00 40-40 33-40 1.9s
노말
김밥말이 20.7 1.82 1.33 60-60 33-45 2.9s
독엄니 20.6 1.06 1.14 35-40 33-35 1.7s
모래지옥 20.0 1.60 1.33 80-80 50-60 4.0s
바위
원시의힘 20.0 2.12 1.56 70-70 33-45 3.5s
벌레
은빛바람 18.9 2.12 1.56 70-70 33-45 3.7s
노말
찝기 18.4 1.06 1.00 35-40 33-40 1.9s
불꽃
니트로차지 18.4 2.12 1.40 70-70 33-50 3.8s
얼음
얼다바람 18.2 1.82 1.33 60-60 33-45 3.3s
페어리
차밍보이스 17.9 2.12 1.56 70-70 33-45 3.9s
에스퍼
사이코부스트 17.5 1.40 1.75 70-70 50-40 4.0s
아쿠아제트 17.3 1.36 1.00 45-45 33-45 2.6s
고스트
야습 17.2 1.52 1.11 50-50 33-45 2.9s
드래곤
회오리 16.1 1.36 1.00 45-45 33-45 2.8s
노말
발버둥 15.9 1.06 0.35 35-35 33-100 2.2s
기가드레인 12.8 0.50 0.63 50-50 100-80 3.9s
메가드레인 9.6 0.50 0.45 25-25 50-55 2.6s
전기
파라볼라차지 8.9 0.50 0.45 25-25 50-55 2.8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at 이동 세트



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