Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

Tipo Mosse Veloci DPS Energia-PvP Energy-PvP Tempo Di Lancio Turns DPT EPT
Acc
Alacciaio 13,8 11-7 6-5 0,8s 2 3,5 2,5
Acc
Codacciaio 13,6 15-9 7-6 1,1s 3 3,0 2,0
Dra
Codadrago 13,6 15-9 9-10 1,1s 3 3,0 3,3
Acq
Cascata 13,3 16-12 8-8 1,2s 3 4,0 2,7
Roc
Abbattimento 13,3 16-12 8-8 1,2s 3 4,0 2,7
Roc
Sassata 13,3 12-8 7-5 0,9s 2 4,0 2,5
Lot
Contrattacco 13,3 12-8 8-7 0,9s 2 4,0 3,5
Erb
Foglielama 13,0 13-11 7-4 1,0s 2 5,5 2,0
Spe
Ombrartigli 12,9 9-6 6-8 0,7s 2 3,0 4,0
Fuo
Turbofuoco 12,7 14-9 10-10 1,1s 3 3,0 3,3
Vel
Velenpuntura 12,5 10-6 7-7 0,8s 2 3,0 3,5
Psi
Confusione 12,5 20-16 15-12 1,6s 4 4,0 3,0
Fuo
Rogodenti 12,2 11-7 8-5 0,9s 2 3,5 2,5
Nor
Graffio 12,0 6-4 4-2 0,5s 1 4,0 2,0
Dra
Dragospiro 12,0 6-4 4-3 0,5s 1 4,0 3,0
Bui
Morso 12,0 6-4 4-2 0,5s 1 4,0 2,0
Erb
Frustata 11,7 7-5 6-8 0,6s 2 2,5 4,0
Nor
Botta 11,7 7-5 6-4 0,6s 2 2,5 2,0
Vol
Eterelama 11,7 14-9 10-9 1,2s 3 3,0 3,0
Lot
Spaccaroccia 11,5 15-9 10-7 1,3s 3 3,0 2,3
Acc
Ferrartigli 11,4 8-5 7-6 0,7s 2 2,5 3,0
Vel
Acido 11,3 9-6 8-5 0,8s 2 3,0 2,5
Ghi
Alitogelido 11,1 10-7 8-5 0,9s 2 3,5 2,5
Bui
Finta 11,1 10-6 9-6 0,9s 2 3,0 3,0
Psi
Cozzata Zen 10,9 12-8 10-6 1,1s 3 2,7 2,0
Bui
Urlorabbia 10,9 12-8 12-10 1,1s 3 2,7 3,3
Psi
Extrasenso 10,9 12-8 12-10 1,1s 3 2,7 3,3
Ter
Fangosberla 10,7 15-9 12-8 1,4s 3 3,0 2,7
Vol
Attacco d'Ala 10,0 8-5 9-7 0,8s 2 2,5 3,5
Acq
Pistolacqua 10,0 5-3 5-3 0,5s 1 3,0 3,0
Nor
Azione 10,0 5-3 5-2 0,5s 1 3,0 2,0
Bui
Sbigoattacco 10,0 7-5 8-7 0,7s 2 2,5 3,5
Col
Entomoblocco 10,0 15-9 15-8 1,5s 3 3,0 2,7
Nor
Attacco Rapido 10,0 8-5 10-7 0,8s 2 2,5 3,5
Vol
Beccata 10,0 10-6 10-5 1,0s 2 3,0 2,5
Lot
Colpo Basso 10,0 6-4 6-5 0,6s 2 2,0 2,5
Spe
Leccata 10,0 5-3 6-3 0,5s 1 3,0 3,0
Lot
Colpokarate 10,0 8-5 10-7 0,8s 2 2,5 3,5
Ghi
Geloscheggia 10,0 12-9 12-10 1,2s 3 3,0 3,3
Nor
Introforza 10,0 15-9 15-8 1,5s 3 3,0 2,7
Fuo
Braciere 10,0 10-6 10-6 1,0s 2 3,0 3,0
Nor
Taglio 10,0 5-3 5-2 0,5s 1 3,0 2,0
Acc
Pugnoscarica 10,0 9-6 10-7 0,9s 2 3,0 3,5
Col
Coleomorso 10,0 5-3 6-3 0,5s 1 3,0 3,0
Acq
Bolla 10,0 12-8 14-11 1,2s 3 2,7 3,7
Col
Assillo 9,1 10-6 14-11 1,1s 3 2,0 3,7
Ele
Invertivolt 8,7 20-12 25-10 2,3s 5 2,4 2,0
Ele
Scintilla 8,6 6-4 9-8 0,7s 2 2,0 4,0
Ele
Tuonoshock 8,3 5-3 8-9 0,6s 2 1,5 4,5
Psi
Psicotaglio 8,3 5-3 8-9 0,6s 2 1,5 4,5
Vel
Velenospina 8,3 5-3 7-6 0,6s 2 1,5 3,0
Ter
Colpodifango 8,3 5-3 7-9 0,6s 2 1,5 4,5
Spe
Sciagura 8,3 10-6 15-11 1,2s 3 2,0 3,7
Col
Tagliofuria 7,5 3-2 6-4 0,4s 1 2,0 4,0
Ele
Raggioscossa 7,3 8-5 15-11 1,1s 3 1,7 3,7
Erb
Semitraglia 7,3 8-5 14-11 1,1s 3 1,7 3,7
Spe
Sgomento 7,3 8-5 14-9 1,1s 3 1,7 3,0
Nor
Riduttore 6,7 8-5 10-8 1,2s 3 1,7 2,7
Ghi
Polneve 6,0 6-4 15-8 1,0s 2 2,0 4,0
Nor
Regalino 3,8 5-3 20-12 1,3s 3 1,0 4,0
Nor
Sbadiglio 0,0 0-0 15-12 1,7s 4 0,0 3,0
Nor
Trasformazione 0,0 0-0 0-0 2,2s 3 0,0 0,0
Acq
Splash 0,0 0-0 20-12 1,7s 4 0,0 3,0


Tipo Mosse Di Carica DPS DPE DPE-PvP Energia-PvP Energy-PvP Tempo Di Lancio
Ter
Spade Telluriche 76,5 1,30 2,17 130-130 100-60 1,7s
Acq
Primopulsar 76,5 1,30 2,17 130-130 100-60 1,7s
Acq
Idrocannone 47,4 1,80 2,25 90-90 50-40 1,9s
Acc
Obbliderio 47,1 1,60 2,29 80-80 50-35 1,7s
Vol
Baldeali 45,0 0,90 1,64 90-90 100-55 2,0s
Psi
Divinazione 44,4 1,20 1,85 120-120 100-65 2,7s
Roc
Pietrataglio 43,5 1,00 1,82 100-100 100-55 2,3s
Lot
Zuffa 43,5 1,00 1,67 100-100 100-60 2,3s
Erb
Fiortempesta 42,3 1,10 1,69 110-110 100-65 2,6s
Vel
Sporcolancio 41,9 1,30 1,73 130-130 100-75 3,1s
Ghi
Bora 41,9 1,30 1,73 130-130 100-75 3,1s
Ele
Tuono 41,7 1,00 1,67 100-100 100-60 2,4s
Dra
Dragobolide 41,7 1,50 2,00 150-150 100-75 3,6s
Col
Megacorno 40,9 0,90 1,64 90-90 100-55 2,2s
Vol
Tifone 40,7 1,10 1,69 110-110 100-65 2,7s
Vol
Aeroattacco 40,0 1,60 1,78 80-80 50-45 2,0s
Fuo
Vampata 40,0 1,60 1,88 160-150 100-80 4,0s
Lot
Focalcolpo 40,0 1,40 2,00 140-150 100-75 3,5s
Nor
Iper Raggio 39,5 1,50 1,88 150-150 100-80 3,8s
Acq
Idropompa 39,4 1,30 1,73 130-130 100-75 3,3s
Acc
Meteorpugno 38,5 2,00 2,00 100-100 50-50 2,6s
Erb
Radicalbero 38,5 2,00 2,22 100-100 50-45 2,6s
Acq
Surf 38,2 1,30 1,63 65-65 50-40 1,7s
Ele
Falcecannone 37,8 1,40 1,88 140-150 100-80 3,7s
Acq
Palla Clima 37,5 1,82 1,71 60-60 33-35 1,6s
Roc
Palla Clima 37,5 1,82 1,71 60-60 33-35 1,6s
Ghi
Palla Clima 37,5 1,82 1,71 60-60 33-35 1,6s
Fuo
Palla Clima 37,5 1,82 1,71 60-60 33-35 1,6s
Acc
Cannonflash 37,0 1,00 1,69 100-110 100-65 2,7s
Erb
Solarraggio 36,7 1,80 1,88 180-150 100-80 4,9s
Psi
Psichico 35,7 1,00 1,43 100-100 100-70 2,8s
Bui
Ripicca 35,0 1,40 1,56 70-70 50-45 2,0s
Vel
Fangobomba 34,8 1,60 1,60 80-80 50-50 2,3s
Ele
Sprizzalampo 34,6 1,80 1,80 90-90 50-50 2,6s
Erb
Vigorcolpo 34,6 1,80 1,80 90-90 50-50 2,6s
Erb
Laccioerboso 34,6 1,80 1,80 90-90 50-50 2,6s
Vel
Fangonda 34,4 1,10 1,69 110-110 100-65 3,2s
Spe
Palla Ombra 33,3 2,00 1,82 100-100 50-55 3,0s
Fol
Forza Lunare 33,3 1,30 1,86 130-130 100-70 3,9s
Acc
Pesobomba 33,3 1,40 1,40 70-70 50-50 2,1s
Fuo
Fuocobomba 33,3 1,40 1,75 140-140 100-80 4,2s
Ter
Terremoto 33,3 1,20 1,85 120-120 100-65 3,6s
Lot
Dinamipugno 33,3 1,80 1,80 90-90 50-50 2,7s
Lot
Incrocolpo 33,3 1,00 1,43 50-50 50-35 1,5s
Fuo
Incendio 33,3 2,20 2,20 110-110 50-50 3,3s
Ghi
Slavina 33,3 1,80 2,00 90-90 50-45 2,7s
Nor
Pestone 32,4 1,10 1,38 55-55 50-40 1,7s
Ele
Fulmine 32,0 1,60 1,64 80-90 50-55 2,5s
Nor
Iperzanna 32,0 1,60 1,60 80-80 50-50 2,5s
Fuo
Lanciafiamme 31,8 1,40 1,64 70-90 50-55 2,2s
Fuo
Ondacalda 31,7 0,95 1,27 95-95 100-75 3,0s
Acc
Metaltestata 31,6 1,20 1,40 60-70 50-50 1,9s
Fol
Carineria 31,0 1,80 1,50 90-90 50-60 2,9s
Nor
Ultimascelta 31,0 1,80 1,64 90-90 50-55 2,9s
Roc
Frana 29,6 1,60 1,78 80-80 50-45 2,7s
Dra
Dragartigli 29,4 1,52 1,43 50-50 33-35 1,7s
Erb
Fendifoglia 29,2 2,12 2,00 70-70 33-35 2,4s
Ter
Giravvita 28,6 1,60 1,45 80-80 50-55 2,8s
Fol
Magibrillio 28,6 2,00 1,57 100-110 50-70 3,5s
Dra
Oltraggio 28,2 2,20 1,83 110-110 50-60 3,9s
Col
Forbice X 28,1 1,36 1,29 45-45 33-35 1,6s
Roc
Gemmoforza 27,6 1,60 1,33 80-80 50-60 2,9s
Lot
Sottomissione 27,3 1,20 1,20 60-60 50-50 2,2s
Ghi
Geloraggio 27,3 1,80 1,64 90-90 50-55 3,3s
Fuo
Pirolancio 26,9 1,40 1,27 70-70 50-55 2,6s
Bui
Neropulsar 26,7 1,60 1,60 80-80 50-50 3,0s
Vel
Velenocroce 26,7 1,21 1,14 40-40 33-35 1,5s
Nor
Riposo 26,3 1,52 1,43 50-50 33-35 1,9s
Ghi
Gelopugno 26,3 1,52 1,38 50-55 33-40 1,9s
Nor
Corposcontro 26,3 1,52 1,71 50-60 33-35 1,9s
Acq
Idrondata 26,3 1,52 1,43 50-50 33-35 1,9s
Erb
Semebomba 26,2 1,67 1,38 55-55 33-40 2,1s
Vol
Perforbecco 26,1 1,82 1,50 60-60 33-40 2,3s
Acq
Acquadisale 26,1 1,20 1,20 60-60 50-50 2,3s
Ele
Scarica 26,0 1,97 1,44 65-65 33-45 2,5s
Col
Segnoraggio 25,9 1,50 1,36 75-75 50-55 2,9s
Ele
Tuonopugno 25,0 1,36 1,38 45-55 33-40 1,8s
Acc
Bombagnete 25,0 2,12 1,56 70-70 33-45 2,8s
Fuo
Fuocopugno 25,0 1,67 1,38 55-55 33-40 2,2s
Dra
Dragopulsar 25,0 1,80 1,50 90-90 50-60 3,6s
Lot
Breccia 25,0 1,21 1,14 40-40 33-35 1,6s
Ter
Ossoclava 25,0 1,21 1,14 40-40 33-35 1,6s
Col
Ronzio 24,3 1,80 1,50 90-90 50-60 3,7s
Acc
Vortexpalla 24,2 1,60 1,33 80-80 50-60 3,3s
Psi
Psicoshock 24,1 1,97 1,56 65-70 33-45 2,7s
Ter
Pantanobomba 23,9 1,67 1,38 55-55 33-40 2,3s
Vel
Fango 23,8 1,52 1,25 50-50 33-40 2,1s
Roc
Cadutamassi 23,8 1,52 1,25 50-50 33-40 2,1s
Acq
Bollaraggio 23,7 1,36 1,13 45-45 33-40 1,9s
Spe
Pugnodombra 23,5 1,21 1,14 40-40 33-35 1,7s
Spe
Ombra Notturna 23,1 1,20 1,09 60-60 50-55 2,6s
Psi
Specchiovelo 23,1 1,20 1,09 60-60 50-55 2,6s
Erb
Energipalla 23,1 1,80 1,50 90-90 50-60 3,9s
Fol
Assorbibacio 23,1 1,20 1,09 60-60 50-55 2,6s
Vol
Aeroassalto 22,9 1,67 1,22 55-55 33-45 2,4s
Ter
Battiterra 22,9 1,60 1,33 80-80 50-60 3,5s
Psi
Psicobotta 22,7 2,00 1,82 100-100 50-55 4,4s
Bui
Nottesferza 22,7 1,52 1,25 50-50 33-40 2,2s
Ghi
Raggiaurora 22,5 1,60 1,33 80-80 50-60 3,6s
Fuo
Ruotafuoco 22,2 1,20 1,09 60-60 50-55 2,7s
Vol
Aerasoio 22,2 1,20 1,09 60-60 50-55 2,7s
Acq
Idropulsar 21,9 1,40 1,17 70-70 50-60 3,2s
Roc
Rocciotomba 21,9 1,40 1,17 70-70 50-60 3,2s
Psi
Psicoraggio 21,9 1,40 1,17 70-70 50-60 3,2s
Bui
Sgranocchio 21,9 2,12 1,56 70-70 33-45 3,2s
Spe
Funestovento 21,7 1,52 1,25 50-50 33-40 2,3s
Acq
Idrovampata 21,6 1,60 1,33 80-80 50-60 3,7s
Nor
Incornata 21,6 1,21 1,14 40-40 33-35 1,9s
Nor
Comete 21,4 1,20 1,09 60-60 50-55 2,8s
Ter
Fossa 21,3 2,00 1,25 100-100 50-80 4,7s
Lot
Calciobasso 21,1 1,21 1,00 40-40 33-40 1,9s
Psi
Cuorestampo 21,1 1,21 1,00 40-40 33-40 1,9s
Nor
Avvolgibotta 20,7 1,82 1,33 60-60 33-45 2,9s
Vel
Velenodenti 20,6 1,06 1,14 35-40 33-35 1,7s
Ter
Sabbiotomba 20,0 1,60 1,33 80-80 50-60 4,0s
Roc
Forzantica 20,0 2,12 1,56 70-70 33-45 3,5s
Col
Ventargenteo 18,9 2,12 1,56 70-70 33-45 3,7s
Nor
Presa 18,4 1,06 1,00 35-40 33-40 1,9s
Fuo
Nitrocarica 18,4 2,12 1,40 70-70 33-50 3,8s
Ghi
Ventogelato 18,2 1,82 1,33 60-60 33-45 3,3s
Fol
Incantavoce 17,9 2,12 1,56 70-70 33-45 3,9s
Psi
Psicoslancio 17,5 1,40 1,75 70-70 50-40 4,0s
Acq
Acquagetto 17,3 1,36 1,00 45-45 33-45 2,6s
Spe
Furtivombra 17,2 1,52 1,11 50-50 33-45 2,9s
Dra
Tornado 16,1 1,36 1,00 45-45 33-45 2,8s
Nor
Scontro 15,9 1,06 0,35 35-35 33-100 2,2s
Erb
Gigassorbimento 12,8 0,50 0,63 50-50 100-80 3,9s
Erb
Megassorbimento 9,6 0,50 0,45 25-25 50-55 2,6s
Ele
Caricaparabola 8,9 0,50 0,45 25-25 50-55 2,8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at Set Di Mosse



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