Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. See explanation below for latest DPS calculation.

Tipo Movimientos Rápidos DPS Poder Energy Tiempo De Lanzamiento
Ace
Ala de Acero 13,8 11 6 0,8s
277 17 22 85 151 142 149 18 250 227
Ace
Cola Férrea 13,6 15 7 1,1s
305 306 336 208 34 87 147 148 248
Dra
Cola Dragón 13,6 15 9 1,1s
306 330 149 350 373 383 384 151 103 alola 208 249
Luc
Contraataque 13,3 12 8 0,9s
257 286 288 297 308 57 68 107 360 214 386 386 attack 386 defense 386 speed 185 202 217 232 237
Roc
Lanzarrocas 13,3 12 7 0,9s
299 337 95 338 185 213 377 74 218 75 76 219
Agu
Cascada 13,3 16 8 1,2s
119 130 160 230 319 342 365 382 350 151
Roc
Antiaéreo 13,3 12 7 0,9s
Pla
Hoja Afilada 13,0 13 7 1,0s
153 3 270 271 272 274 275 43 45 315 154 357 182 192 44 2 71 191
Fan
Garra Umbría 12,9 9 6 0,7s
302 354 264 93 335 151 157
Fue
Giro Fuego 12,7 14 10 1,1s
257 324 6 38 78 136 146 244
Ven
Puya Nociva 12,5 10 7 0,8s
31 33 34 15 88 89 315 332 336 73 151
Psí
Confusión 12,5 20 15 1,6s
269 280 12 281 282 80 102 307 122 150 65 337 97 338 124 343 344 368 199 203 385 48 49 55 64 251 79 96 196
Fue
Colmillo Ígneo 12,2 11 8 0,9s
262 59 373 5 229 244
Sin
Mordisco 12,0 6 4 0,5s
262 8 9 292 294 295 303 20 24 318 319 367 371 29 30 31 41 42 52 58 130 142 160 169 206 209 210 246 247 248
Nor
Arañazo 12,0 6 4 0,5s
4 255 52 53 288 290 347 161 190 216 27 46 50 56 140 158 159
Dra
Dragoaliento 12,0 6 4 0,5s
147 148 329 334 372 380 381 117 230
Vol
Tajo Aéreo 11,7 14 10 1,2s
284 6 83 18 123 169 357 178 384 227
Nor
Destructor 11,7 7 6 0,6s
173 252 238 174 293 113 316 39 35 151 96 242 40
Pla
Látigo Cepa 11,7 7 6 0,6s
154 3 69 114 152 1 2
Luc
Golpe Roca 11,5 15 10 1,3s
112 263 294 296 106 307 316 317 323 62 341 363 377 378 379 104 105 111 127 151 141 184 231 246 247 236 237 66
Ace
Garra Metal 11,4 8 7 0,7s
291 304 305 375 379 28 99 217
Ven
Ácido 11,3 9 8 0,8s
43 44 45 69 23 24 345 346 73 182 70 71
Hie
Vaho Gélido 11,1 10 8 0,9s
131 124 362 365 378 151 87 91 144
Sin
Finta 11,1 10 9 0,9s
302 353 356 174 274 275 300 301 38 39 40 53 85 163 178 197 198 215 228
Sin
Alarido 10,9 12 12 1,1s
261 310 318 342 359 59 151 210 245 197 229
Psí
Paranormal 10,9 12 12 1,1s
326 343 344 358 164 176 245 250 249 103
Psí
Cabezazo Zen 10,9 12 10 1,1s
173 196 301 122 321 325 97 369 375 376 380 381 35 36 386 54 63 386 attack 386 defense 386 speed 108 113 128 143 234 241 242
Tie
Bofetón Lodo 10,7 15 12 1,4s
112 111 50 51 76 88 115 75 104 105
Nor
Poder Oculto 10,0 15 15 1,5s
137 121 175 176 201 233
Bic
Estoicismo 10,0 15 15 1,5s
267 269 292 313 314 12 328 47 347 348 205 213 214 151 166
Ace
Puño Bala 10,0 9 10 0,9s
297 212 376 107 68
Fan
Lengüetazo 10,0 5 6 0,5s
92 352 86 108 143 216
Luc
Patada Baja 10,0 6 6 0,6s
239 57 106 67 78 115 125
Agu
Burbuja 10,0 12 14 1,2s
186 271 272 283 60 61 72 298 116 98 99 341 183 184 62 226 7 170 222
Agu
Pistola Agua 10,0 5 5 0,5s
131 158 159 258 259 260 270 8 9 278 279 54 55 80 116 117 120 121 320 321 339 340 363 364 194 195 366 367 368 369 199 370 211 351 rainy 223 224 79 134 138 139 171
Nor
Corte 10,0 5 5 0,5s
151 191
Nor
Placaje 10,0 5 5 0,5s
1 258 261 263 264 265 10 11 16 285 19 296 300 304 128 133 313 314 322 349 203 351 351 rainy 351 snowy 351 sunny 74 77 90 95 109 100 110 120 152 153 155 156 165 179 180 183 187 188 204 209 220 222 231 232 236 234 241 235 7
Nor
Ataque Rápido 10,0 8 10 0,8s
253 161 162 273 276 278 16 19 20 21 309 311 312 133 25 37 41 177 193 84
Hie
Canto Helado 10,0 12 12 1,2s
362 86 90 221 91 215
Vol
Picotazo 10,0 10 10 1,0s
175 256 163 276 22 21 333 334 177 32 118 119 84 198
Vol
Ataque Ala 10,0 8 9 0,8s
277 279 17 42 164 193 207 226
Fue
Ascuas 10,0 10 10 1,0s
155 156 157 255 256 240 4 5 58 322 323 324 77 371 372 218 351 sunny 37 126 136 219 228
Luc
Golpe Kárate 10,0 8 10 0,8s
240 66 126 56 67
Sin
Golpe Bajo 10,0 7 8 0,7s
327 331 332 352 51 94 162
Bic
Picadura 10,0 5 6 0,5s
165 166 167 265 266 268 10 11 13 14 48 283 46 290 127 204 205
Bic
Acoso 9,1 10 14 1,1s
267 284 317 15 49 345 346 168 151 89 109 110 114 189
Elé
Voltiocambio 8,7 20 25 2,3s
26 101 181 151 135 243
Elé
Chispa 8,6 6 9 0,7s
170 299 309 311 312 26 101 100 81 82
Fan
Infortunio 8,3 10 15 1,2s
354 355 356 94 361 200 351
Ven
Picotazo Ven 8,3 5 7 0,6s
266 268 30 32 33 13 14 23 29 331 167 168 72 211
Psí
Psicocorte 8,3 5 8 0,6s
308 150 327 65 359 64
Tie
Disparo Lodo 8,3 5 7 0,6s
186 259 260 27 28 328 329 330 339 340 194 195 383 60 61 98 118 138 139 140 141 223 224
Elé
Impactrueno 8,3 5 8 0,6s
172 239 179 25 81 125 135 243
Bic
Corte Furia 7,5 3 6 0,4s
254 47 291 123 335 348 212 83 207
Pla
Recurrente 7,3 8 14 1,1s
252 253 254 273 285 286 102 187 188 189 192 103 alola 70 103
Fan
Impresionar 7,3 8 14 1,1s
353 355 293 295 303 333 92 93 358 200 190 206
Elé
Rayo Carga 7,3 8 15 1,1s
280 281 282 310 326 180 181 385 151 36 63 137 233 251 82 145 171
Nor
Derribo 6,7 8 10 1,2s
374
Hie
Nieve Polvo 6,0 6 15 1,0s
361 364 351 snowy 220 221 238
Nor
Presente 3,8 5 20 1,3s
225
Nor
Transformación 0,0 0 0 2,2s
132
Agu
Salpicadura 0,0 0 20 1,7s
298 320 325 349 360 370 129 202
Nor
Bostezo 0,0 0 15 1,7s
287 289


Tipo Ataques Especiales DPS DPE Poder Energy Tiempo De Lanzamiento
Tie
Filo del Abismo 76,5 1,30 130 -100 1,7s
Agu
Pulso Primigenio 76,5 1,30 130 -100 1,7s
Ace
Deseo Oculto 47,1 1,60 80 -50 1,7s
385
Vol
Pájaro Osado 45,0 0,90 90 -100 2,0s
257 277 18 85 250 84 227
Psí
Premonición 44,4 1,20 120 -100 2,7s
178 249 65 97 196
Roc
Roca Afilada 43,5 1,00 100 -100 2,3s
257 31 51 106 306 330 346 76 195 112 377 68 151 95 141 185 221 248 237 75 213 219
Luc
A Bocajarro 43,5 1,00 100 -100 2,3s
297 335 127 68 107 210 217 57 106 214 237
Pla
Tormenta Floral 42,3 1,10 110 -100 2,6s
3 45 315 182 44 154 192
Ven
Lanza Mugre 41,9 1,30 130 -100 3,1s
23 316 24 317 89 224
Hie
Ventisca 41,9 1,30 130 -100 3,1s
230 117 272 279 321 340 350 186 365 199 73 378 382 351 snowy 91 151 87 131 144
Elé
Trueno 41,7 1,00 100 -100 2,4s
354 264 25 306 310 352 359 380 26 382 351 rainy 151 125 135 145 171 181 243
Dra
Cometa Draco 41,7 1,50 150 -100 3,6s
373 149
Bic
Megacuerno 40,9 0,90 90 -100 2,2s
119 34 112 359 234 168 214
Vol
Vendaval 40,7 1,10 110 -100 2,7s
275 279 18 351 151 149
Fue
Sofoco 40,0 1,60 160 -100 4,0s
257 323 324 151 38 157 6 136 146 219 244
Luc
Onda Certera 40,0 1,40 140 -100 3,5s
65 94 97 150 181 377 378 379 257 151
Vol
Ataque Aéreo 40,0 1,60 80 -50 2,0s
277 334 22 163 164 249 21 227
Nor
Hiperrayo 39,5 1,50 150 -100 3,8s
289 20 149 150 101 321 350 379 40 151 108 113 142 143 137 162 217 233 242 251
Agu
Hidrobomba 39,4 1,30 130 -100 3,3s
160 130 230 272 279 319 369 373 73 382 55 62 351 rainy 117 121 139 184 186 245 249 8 9 91 134 131 171
Pla
Planta Feroz 38,5 2,00 100 -50 2,6s
3
Agu
Surf 38,2 1,30 65 -50 1,7s
112 131 186 259 260 321 350 151
Elé
Electrocañón 37,8 1,40 140 -100 3,7s
137 377 386 386 attack 386 defense 386 speed 233 82 145 181
Agu
Meteorobola 37,5 1,82 60 -33 1,6s
351 rainy
Roc
Meteorobola 37,5 1,82 60 -33 1,6s
351
Hie
Meteorobola 37,5 1,82 60 -33 1,6s
351 snowy
Fue
Meteorobola 37,5 1,82 60 -33 1,6s
351 sunny
Ace
Foco Resplandor 37,0 1,00 100 -100 2,7s
9 116 376 379 151 82 227
Pla
Rayo Solar 36,7 1,80 180 -100 4,9s
3 272 45 47 323 324 38 338 137 154 157 381 383 351 sunny 151 114 103 alola 189 233 250 2 71 103 192
Psí
Psíquico 35,7 1,00 100 -100 2,8s
174 173 121 12 281 49 282 55 113 103 308 326 337 338 344 164 368 375 376 380 381 36 385 65 96 151 242 79 80 97 102 122 150 196 199 203 251
Sin
Juego Sucio 35,0 1,40 70 -50 2,0s
302 273 274 275 52 53 352 197 198 215 229
Ven
Bomba Lodo 34,8 1,60 80 -50 2,3s
1 269 92 3 94 15 286 114 93 315 23 317 192 195 29 30 32 41 44 70 88 109 110 43 169 2 33 69 71
Pla
Hierba Lazo 34,6 1,80 90 -50 2,6s
252 253 263 264 271 273 274 285 331 332 345 346 161 151 114 152 153 173 187 188 191
Elé
Voltio Cruel 34,6 1,80 90 -50 2,6s
300 301 310 59 174 151 25 234 26 243
Pla
Latigazo 34,6 1,80 90 -50 2,6s
1 70 108 2 69 114
Ven
Onda Tóxica 34,4 1,10 110 -100 3,2s
260 24 73 31 34 89 94 211
Hie
Alud 33,3 1,80 90 -50 2,7s
361 362 91 124 215 221
Ace
Cuerpo Pesado 33,3 1,40 70 -50 2,1s
296 297 305 306 320 68 95 143 208 232 205
Luc
Puño Dinámico 33,3 1,80 90 -50 2,7s
286 297 308 332 68 62 67
Fue
Llamarada 33,3 1,40 140 -100 4,2s
6 295 199 373 383 38 59 351 sunny 78 77 126 151 157 248 250 136 146 229 244
Had
Fuerza Lunar 33,3 1,30 130 -100 3,9s
36 43 44 45 337 35 151
Fan
Bola Sombra 33,3 2,00 100 -50 3,0s
354 174 282 291 110 94 93 122 150 97 325 326 42 169 358 361 362 63 64 65
Tie
Terremoto 33,3 1,20 120 -100 3,6s
254 260 289 128 323 324 330 344 154 186 185 365 112 205 214 376 378 383 34 28 31 51 105 115 151 143 208 232 76 195
Luc
Tajo Cruzado 33,3 1,00 50 -50 1,5s
54 296 216 56 68 67 66 57
Fue
Anillo Ígneo 33,3 2,20 110 -50 3,3s
6
Nor
Pisotón 32,4 1,10 55 -50 1,7s
258 293 106 111 322 77 357 351 294 108 115 246 234 241
Nor
Hipercolmillo 32,0 1,60 80 -50 2,5s
19 20
Elé
Rayo 32,0 1,60 80 -50 2,5s
172 239 263 299 309 311 312 313 203 25 151 100 101 125 179 180 81 145 135 170 171 243
Fue
Lanzallamas 31,8 1,40 70 -50 2,2s
4 255 256 240 5 59 6 293 294 352 371 372 37 38 58 126 155 156 146 136 228 244
Fue
Onda Ígnea 31,7 0,95 95 -100 3,0s
322 38 78 146 136 219
Ace
Cabeza de Hierro 31,6 1,20 60 -50 1,9s
95 303 304 128 142 212
Had
Carantoña 31,0 1,80 90 -50 2,9s
262 289 301 303 53 216 39 40 184 210 217 232
Roc
Avalancha 29,6 1,60 80 -50 2,7s
256 27 299 305 95 337 338 218 74 151 139 185 206 220 231 236 75
Dra
Garra Dragón 29,4 1,52 50 -33 1,7s
6 330 381 380 151 149
Pla
Hoja Aguda 29,2 2,12 70 -33 2,4s
253 254 274 275 83 357 182 71
Had
Brillo Mágico 28,6 2,00 100 -50 3,5s
354 175 176 282 314 315 113 334 182 187 188 189 385 36 40 65 64 151 39 209 242 251
Tie
Taladradora 28,6 1,60 80 -50 2,8s
78 22 119 206
Dra
Enfado 28,2 2,20 110 -50 3,9s
130 230 384 115 149 380
Bic
Tijera X 28,1 1,36 45 -33 1,6s
127 15 46 47 99 123 212
Roc
Joya de Luz 27,6 1,60 80 -50 2,9s
302 53 120 121 180 222
Hie
Rayo Hielo 27,3 1,80 90 -50 3,3s
131 119 160 238 8 271 9 278 55 80 298 316 317 333 339 352 184 366 367 211 351 snowy 151 226 144
Luc
Sumisión 27,3 1,20 60 -50 2,2s
68 62 67 127
Fue
Pirotecnia 26,9 1,40 70 -50 2,6s
4 5 310 218 240
Ven
Veneno X 26,7 1,21 40 -33 1,5s
47 46 347 348 167 168
Sin
Pulso Umbrío 26,7 1,60 80 -50 3,0s
52 89 94 92 93 110 24 109 332 359 200 151 197 198 228
Nor
Descanso 26,3 1,52 50 -33 1,9s
Nor
Golpe Cuerpo 26,3 1,52 50 -33 1,9s
173 174 236 32 60 287 288 298 19 304 305 29 58 320 152 179 183 363 364 194 366 35 37 39 52 143 220 231 241 133
Agu
Acua Cola 26,3 1,52 50 -33 1,9s
147 148 339 367 369 54 86 118 183 7 134 211
Hie
Puño Hielo 26,3 1,52 50 -33 1,9s
356 238 107 307 308 62 159 225 124 215
Pla
Bomba Germen 26,2 1,67 55 -33 2,1s
1 285 46 286 331 70 103 alola 187 191 43 103 102
Agu
Salmuera 26,1 1,20 60 -50 2,3s
138
Vol
Pico Taladro 26,1 1,82 60 -33 2,3s
21 85 177 84 198
Elé
Chispazo 26,0 1,97 65 -33 2,5s
239 137 309 311 312 25 100 101 179 180 82 81 145 135
Bic
Doble Rayo 25,9 1,50 75 -50 2,9s
173 100 137 283 313 48 63 12 167
Fue
Puño Fuego 25,0 1,67 55 -33 2,2s
356 240 5 107 126
Ace
Bomba Imán 25,0 2,12 70 -33 2,8s
81 82
Luc
Demolición 25,0 1,21 40 -33 1,6s
240 236 26 287 288 107 331 161 162 56 66 115 209 239 67 106
Tie
Hueso Palo 25,0 1,21 40 -33 1,6s
104 105
Dra
Pulso Dragón 25,0 1,80 90 -50 3,6s
116 117 131 334 372 130 149 151 148 103 alola
Elé
Puño Trueno 25,0 1,36 45 -33 1,8s
239 172 107 125 26
Bic
Zumbido 24,3 1,80 90 -50 3,7s
267 269 290 291 313 314 329 49 123 12 166
Ace
Giro Bola 24,2 1,60 80 -50 3,3s
39 100 343 344 362 204 213 375 151 241 237
Psí
Psicocarga 24,1 1,97 65 -33 2,7s
175 238 124 280 307 358 375 63 151 96 173 177 79 97
Tie
Bomba Fango 23,9 1,67 55 -33 2,3s
259 60 61 50 88 339 340 51 194
Roc
Pedrada 23,8 1,52 50 -33 2,1s
299 348 138 139 223 222 75 76 213
Ven
Residuos 23,8 1,52 50 -33 2,1s
258 259 316 88 109
Agu
Rayo Burbuja 23,7 1,36 45 -33 1,9s
270 271 283 298 60 341 342 61 90 98 120 138 183 222 245 72 116 170
Fan
Puño Sombra 23,5 1,21 40 -33 1,7s
356 93
Had
Beso Drenaje 23,1 1,20 60 -50 2,6s
124 368 370
Psí
Manto Espejo 23,1 1,20 60 -50 2,6s
325 326 345 349 360 202 203
Pla
Energibola 23,1 1,80 90 -50 3,9s
252 270 273 285 358 351 151 152 153 188 189 191
Fan
Tinieblas 23,1 1,20 60 -50 2,6s
353 355 163 164 177 92
Vol
Golpe Aéreo 22,9 1,67 55 -33 2,4s
176 252 253 254 276 277 15 16 17 290 291 292 18 21 22 333 352 357 190 384 225 83 85 163 165 178 193 207 84 123 166 226
Tie
Terratemblor 22,9 1,60 80 -50 3,5s
288 322 329 346 28 59 151 104 111 231 221
Psí
Onda Mental 22,7 2,00 100 -50 4,4s
Sin
Tajo Umbrío 22,7 1,52 50 -33 2,2s
53 52 57 287 290 123 335 342 167 207 212
Hie
Rayo Aurora 22,5 1,60 80 -50 3,6s
117 363 364 86 87 223 224 91
Vol
Aire Afilado 22,2 1,20 60 -50 2,7s
267 278 284 16 18 17 41 42 85 83 169
Fue
Rueda Fuego 22,2 1,20 60 -50 2,7s
58 77
Sin
Triturar 21,9 2,12 70 -33 3,2s
130 160 261 262 295 318 319 328 59 336 158 159 351 367 371 208 216 294 115 209 210 246 247 248 228 229
Agu
Hidropulso 21,9 1,40 70 -50 3,2s
119 278 320 340 348 363 364 365 366 368 370 90 98 99 118 141 61 87 158 159 223 224 245 7 72 79 80 134 170 226
Roc
Tumba Rocas 21,9 1,40 70 -50 3,2s
255 28 50 304 327 204 205 27 74 140 138
Psí
Psicorrayo 21,9 1,40 70 -50 3,2s
137 48 54 113 121 325 343 64 96 122 196
Fan
Viento Aciago 21,7 1,52 50 -33 2,3s
353 355 284 42 178 200 92
Nor
Cornada 21,6 1,21 40 -33 1,9s
32 33 111 118 128
Agu
Escaldar 21,6 1,60 80 -50 3,7s
61
Nor
Rapidez 21,4 1,20 60 -50 2,8s
84 309 311 312 120 155 165 386 386 attack 386 defense 386 speed 41 190 133
Tie
Excavar 21,3 2,00 100 -50 4,7s
258 261 263 264 30 33 19 292 20 300 133 327 328 335 343 156 161 162 27 50 74 104 105 206 207 247 75 194
Luc
Puntapié 21,1 1,21 40 -33 1,9s
236 296 307 190 56 66 151 57 106
Psí
Arrumaco 21,1 1,21 40 -33 1,9s
Nor
Constricción 20,7 1,82 60 -33 2,9s
69 72 23 147 148 336
Ven
Colmillo Ven 20,6 1,06 35 -33 1,7s
261 262 49 48 318 319 336 29 30 41 42 23
Tie
Bucle Arena 20,0 1,60 80 -50 4,0s
328 329 204 27 95
Roc
Poder Pasado 20,0 2,12 70 -33 3,5s
175 176 102 76 345 153 347 351 193 369 384 151 138 139 140 141 142 246 247
Bic
Viento Plata 18,9 2,12 70 -33 3,7s
267 269 284 314 49 165 193 166
Fue
Nitrocarga 18,4 2,12 70 -33 3,8s
4 255 256 37 77 151 155 156 218
Nor
Agarre 18,4 1,06 35 -33 1,9s
303 98 127 99 341 342
Hie
Viento Hielo 18,2 1,82 60 -33 3,3s
91 86 327 361 225 90 119 220 87 144
Had
Voz Cautivadora 17,9 2,12 70 -33 3,9s
172 280 281 293 294 295 300 301 333 35 39
Psí
Psicoataque 17,5 1,40 70 -50 4,0s
386 386 attack 386 defense 386 speed
Agu
Acua Jet 17,3 1,36 45 -33 2,6s
86 283 318 341 347 370 87 140 158 7 8
Fan
Sombra Vil 17,2 1,52 50 -33 2,9s
302 353 355 280 281 292 168 352 200
Dra
Ciclón 16,1 1,36 45 -33 2,8s
16 17 21 22 371 372 130 147
Nor
Combate 15,9 1,06 35 -33 2,2s
153 132 154 155 156 157 160 158 159 165 166 167 170 168 171 169 152 196 161 162 163 265 266 268 197 10 11 13 14 374 129 201 164 235
Pla
Gigadrenado 12,8 0,50 50 -100 3,9s
Pla
Megaagotar 9,6 0,50 25 -50 2,6s
Elé
Carga Parábola 8,9 0,50 25 -50 2,8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at Grupo De Movimientos



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