Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

Typ Schnell-Angriffe DPS Stärke-PvP Energy-PvP Ausführungszeit Turns DPT EPT
Sta
Stahlflügel 13,8 11-7 6-5 0,8s 2 3,5 2,5
Sta
Eisenschweif 13,6 15-9 7-6 1,1s 3 3,0 2,0
Dra
Drachenrute 13,6 15-9 9-10 1,1s 3 3,0 3,3
Was
Kaskade 13,3 16-12 8-8 1,2s 3 4,0 2,7
Ges
Katapult 13,3 16-12 8-8 1,2s 3 4,0 2,7
Ges
Steinwurf 13,3 12-8 7-5 0,9s 2 4,0 2,5
Kam
Konter 13,3 12-8 8-7 0,9s 2 4,0 3,5
Pfl
Rasierblatt 13,0 13-11 7-4 1,0s 2 5,5 2,0
Gei
Dunkelklaue 12,9 9-6 6-8 0,7s 2 3,0 4,0
Feu
Feuerwirbel 12,7 14-9 10-10 1,1s 3 3,0 3,3
Gif
Gifthieb 12,5 10-6 7-7 0,8s 2 3,0 3,5
Psy
Konfusion 12,5 20-16 15-12 1,6s 4 4,0 3,0
Feu
Feuerzahn 12,2 11-7 8-5 0,9s 2 3,5 2,5
Nor
Kratzer 12,0 6-4 4-2 0,5s 1 4,0 2,0
Dra
Feuerodem 12,0 6-4 4-3 0,5s 1 4,0 3,0
Unl
Biss 12,0 6-4 4-2 0,5s 1 4,0 2,0
Pfl
Rankenhieb 11,7 7-5 6-8 0,6s 2 2,5 4,0
Nor
Pfund 11,7 7-5 6-4 0,6s 2 2,5 2,0
Flu
Luftschnitt 11,7 14-9 10-9 1,2s 3 3,0 3,0
Kam
Zertrümmerer 11,5 15-9 10-7 1,3s 3 3,0 2,3
Sta
Metallklaue 11,4 8-5 7-6 0,7s 2 2,5 3,0
Gif
Säure 11,3 9-6 8-5 0,8s 2 3,0 2,5
Eis
Eisesodem 11,1 10-7 8-5 0,9s 2 3,5 2,5
Unl
Finte 11,1 10-6 9-6 0,9s 2 3,0 3,0
Psy
Zen-Kopfstoß 10,9 12-8 10-6 1,1s 3 2,7 2,0
Unl
Standpauke 10,9 12-8 12-10 1,1s 3 2,7 3,3
Psy
Sondersensor 10,9 12-8 12-10 1,1s 3 2,7 3,3
Bod
Lehmschelle 10,7 15-9 12-8 1,4s 3 3,0 2,7
Flu
Flügelschlag 10,0 8-5 9-7 0,8s 2 2,5 3,5
Was
Aquaknarre 10,0 5-3 5-3 0,5s 1 3,0 3,0
Nor
Tackle 10,0 5-3 5-2 0,5s 1 3,0 2,0
Unl
Tiefschlag 10,0 7-5 8-7 0,7s 2 2,5 3,5
Käf
Käfertrutz 10,0 15-9 15-8 1,5s 3 3,0 2,7
Nor
Ruckzuckhieb 10,0 8-5 10-7 0,8s 2 2,5 3,5
Flu
Schnabel 10,0 10-6 10-5 1,0s 2 3,0 2,5
Kam
Fußkick 10,0 6-4 6-5 0,6s 2 2,0 2,5
Gei
Schlecker 10,0 5-3 6-3 0,5s 1 3,0 3,0
Kam
Karateschlag 10,0 8-5 10-7 0,8s 2 2,5 3,5
Eis
Eissplitter 10,0 12-9 12-10 1,2s 3 3,0 3,3
Nor
Kraftreserve 10,0 15-9 15-8 1,5s 3 3,0 2,7
Feu
Glut 10,0 10-6 10-6 1,0s 2 3,0 3,0
Nor
Zerschneider 10,0 5-3 5-2 0,5s 1 3,0 2,0
Sta
Patronenhieb 10,0 9-6 10-7 0,9s 2 3,0 3,5
Käf
Käferbiss 10,0 5-3 6-3 0,5s 1 3,0 3,0
Was
Blubber 10,0 12-8 14-11 1,2s 3 2,7 3,7
Käf
Plage 9,1 10-6 14-11 1,1s 3 2,0 3,7
Ele
Voltwechsel 8,7 20-12 25-10 2,3s 5 2,4 2,0
Ele
Funkensprung 8,6 6-4 9-8 0,7s 2 2,0 4,0
Ele
Donnerschock 8,3 5-3 8-9 0,6s 2 1,5 4,5
Psy
Psychoklinge 8,3 5-3 8-9 0,6s 2 1,5 4,5
Gif
Giftstachel 8,3 5-3 7-6 0,6s 2 1,5 3,0
Bod
Lehmschuss 8,3 5-3 7-9 0,6s 2 1,5 4,5
Gei
Bürde 8,3 10-6 15-11 1,2s 3 2,0 3,7
Käf
Zornklinge 7,5 3-2 6-4 0,4s 1 2,0 4,0
Ele
Ladestrahl 7,3 8-5 15-11 1,1s 3 1,7 3,7
Pfl
Kugelsaat 7,3 8-5 14-11 1,1s 3 1,7 3,7
Gei
Erstauner 7,3 8-5 14-9 1,1s 3 1,7 3,0
Nor
Bodycheck 6,7 8-5 10-8 1,2s 3 1,7 2,7
Eis
Pulverschnee 6,0 6-4 15-8 1,0s 2 2,0 4,0
Nor
Geschenk 3,8 5-3 20-12 1,3s 3 1,0 4,0
Nor
Gähner 0,0 0-0 15-12 1,7s 4 0,0 3,0
Nor
Wandler 0,0 0-0 0-0 2,2s 3 0,0 0,0
Was
Platscher 0,0 0-0 20-12 1,7s 4 0,0 3,0


Typ Spezial-Angriffe DPS DPE DPE-PvP Stärke-PvP Energy-PvP Ausführungszeit
Bod
Abgrundsklinge 76,5 1,30 2,17 130-130 100-60 1,7s
Was
Ursprungswoge 76,5 1,30 2,17 130-130 100-60 1,7s
Was
Aquahaubitze 47,4 1,80 2,25 90-90 50-40 1,9s
Sta
Kismetwunsch 47,1 1,60 2,29 80-80 50-35 1,7s
Flu
Sturzflug 45,0 0,90 1,64 90-90 100-55 2,0s
Psy
Seher 44,4 1,20 1,85 120-120 100-65 2,7s
Ges
Steinkante 43,5 1,00 1,82 100-100 100-55 2,3s
Kam
Nahkampf 43,5 1,00 1,67 100-100 100-60 2,3s
Pfl
Blütenwirbel 42,3 1,10 1,69 110-110 100-65 2,6s
Gif
Mülltreffer 41,9 1,30 1,73 130-130 100-75 3,1s
Eis
Blizzard 41,9 1,30 1,73 130-130 100-75 3,1s
Ele
Donner 41,7 1,00 1,67 100-100 100-60 2,4s
Dra
Draco Meteor 41,7 1,50 2,00 150-150 100-75 3,6s
Käf
Vielender 40,9 0,90 1,64 90-90 100-55 2,2s
Flu
Orkan 40,7 1,10 1,69 110-110 100-65 2,7s
Flu
Himmelsfeger 40,0 1,60 1,78 80-80 50-45 2,0s
Feu
Hitzekoller 40,0 1,60 1,88 160-150 100-80 4,0s
Kam
Fokusstoß 40,0 1,40 2,00 140-150 100-75 3,5s
Nor
Hyperstrahl 39,5 1,50 1,88 150-150 100-80 3,8s
Was
Hydropumpe 39,4 1,30 1,73 130-130 100-75 3,3s
Sta
Sternenhieb 38,5 2,00 2,00 100-100 50-50 2,6s
Pfl
Fauna-Statue 38,5 2,00 2,22 100-100 50-45 2,6s
Was
Surfer 38,2 1,30 1,63 65-65 50-40 1,7s
Ele
Blitzkanone 37,8 1,40 1,88 140-150 100-80 3,7s
Was
Meteorologe 37,5 1,82 1,71 60-60 33-35 1,6s
Ges
Meteorologe 37,5 1,82 1,71 60-60 33-35 1,6s
Eis
Meteorologe 37,5 1,82 1,71 60-60 33-35 1,6s
Feu
Meteorologe 37,5 1,82 1,71 60-60 33-35 1,6s
Sta
Lichtkanone 37,0 1,00 1,69 100-110 100-65 2,7s
Pfl
Solarstrahl 36,7 1,80 1,88 180-150 100-80 4,9s
Psy
Psychokinese 35,7 1,00 1,43 100-100 100-70 2,8s
Unl
Schmarotzer 35,0 1,40 1,56 70-70 50-45 2,0s
Gif
Matschbombe 34,8 1,60 1,60 80-80 50-50 2,3s
Ele
Stromstoß 34,6 1,80 1,80 90-90 50-50 2,6s
Pfl
Blattgeißel 34,6 1,80 1,80 90-90 50-50 2,6s
Pfl
Strauchler 34,6 1,80 1,80 90-90 50-50 2,6s
Gif
Schlammwoge 34,4 1,10 1,69 110-110 100-65 3,2s
Gei
Spukball 33,3 2,00 1,82 100-100 50-55 3,0s
Fee
Mondgewalt 33,3 1,30 1,86 130-130 100-70 3,9s
Sta
Rammboss 33,3 1,40 1,40 70-70 50-50 2,1s
Feu
Feuersturm 33,3 1,40 1,75 140-140 100-80 4,2s
Bod
Erdbeben 33,3 1,20 1,85 120-120 100-65 3,6s
Kam
Wuchtschlag 33,3 1,80 1,80 90-90 50-50 2,7s
Kam
Kreuzhieb 33,3 1,00 1,43 50-50 50-35 1,5s
Feu
Lohekanonade 33,3 2,20 2,20 110-110 50-50 3,3s
Eis
Lawine 33,3 1,80 2,00 90-90 50-45 2,7s
Nor
Stampfer 32,4 1,10 1,38 55-55 50-40 1,7s
Ele
Donnerblitz 32,0 1,60 1,64 80-90 50-55 2,5s
Nor
Hyperzahn 32,0 1,60 1,60 80-80 50-50 2,5s
Feu
Flammenwurf 31,8 1,40 1,64 70-90 50-55 2,2s
Feu
Hitzewelle 31,7 0,95 1,27 95-95 100-75 3,0s
Sta
Eisenschädel 31,6 1,20 1,40 60-70 50-50 1,9s
Fee
Knuddler 31,0 1,80 1,50 90-90 50-60 2,9s
Nor
Zuflucht 31,0 1,80 1,64 90-90 50-55 2,9s
Ges
Steinhagel 29,6 1,60 1,78 80-80 50-45 2,7s
Dra
Drachenklaue 29,4 1,52 1,43 50-50 33-35 1,7s
Pfl
Laubklinge 29,2 2,12 2,00 70-70 33-35 2,4s
Bod
Schlagbohrer 28,6 1,60 1,45 80-80 50-55 2,8s
Fee
Zauberschein 28,6 2,00 1,57 100-110 50-70 3,5s
Dra
Wutanfall 28,2 2,20 1,83 110-110 50-60 3,9s
Käf
Kreuzschere 28,1 1,36 1,29 45-45 33-35 1,6s
Ges
Juwelenkraft 27,6 1,60 1,33 80-80 50-60 2,9s
Kam
Überroller 27,3 1,20 1,20 60-60 50-50 2,2s
Eis
Eisstrahl 27,3 1,80 1,64 90-90 50-55 3,3s
Feu
Funkenflug 26,9 1,40 1,27 70-70 50-55 2,6s
Unl
Finsteraura 26,7 1,60 1,60 80-80 50-50 3,0s
Gif
Giftstreich 26,7 1,21 1,14 40-40 33-35 1,5s
Nor
Erholung 26,3 1,52 1,43 50-50 33-35 1,9s
Eis
Eishieb 26,3 1,52 1,38 50-55 33-40 1,9s
Nor
Bodyslam 26,3 1,52 1,71 50-60 33-35 1,9s
Was
Nassschweif 26,3 1,52 1,43 50-50 33-35 1,9s
Pfl
Samenbomben 26,2 1,67 1,38 55-55 33-40 2,1s
Flu
Bohrschnabel 26,1 1,82 1,50 60-60 33-40 2,3s
Was
Lake 26,1 1,20 1,20 60-60 50-50 2,3s
Ele
Ladungsstoß 26,0 1,97 1,44 65-65 33-45 2,5s
Käf
Ampelleuchte 25,9 1,50 1,36 75-75 50-55 2,9s
Ele
Donnerschlag 25,0 1,36 1,38 45-55 33-40 1,8s
Sta
Magnetbombe 25,0 2,12 1,56 70-70 33-45 2,8s
Feu
Feuerschlag 25,0 1,67 1,38 55-55 33-40 2,2s
Dra
Drachenpuls 25,0 1,80 1,50 90-90 50-60 3,6s
Kam
Durchbruch 25,0 1,21 1,14 40-40 33-35 1,6s
Bod
Knochenkeule 25,0 1,21 1,14 40-40 33-35 1,6s
Käf
Käfergebrumm 24,3 1,80 1,50 90-90 50-60 3,7s
Sta
Gyroball 24,2 1,60 1,33 80-80 50-60 3,3s
Psy
Psychoschock 24,1 1,97 1,56 65-70 33-45 2,7s
Bod
Schlammbombe 23,9 1,67 1,38 55-55 33-40 2,3s
Gif
Schlammbad 23,8 1,52 1,25 50-50 33-40 2,1s
Ges
Felswurf 23,8 1,52 1,25 50-50 33-40 2,1s
Was
Blubbstrahl 23,7 1,36 1,13 45-45 33-40 1,9s
Gei
Finsterfaust 23,5 1,21 1,14 40-40 33-35 1,7s
Gei
Nachtnebel 23,1 1,20 1,09 60-60 50-55 2,6s
Psy
Spiegelcape 23,1 1,20 1,09 60-60 50-55 2,6s
Pfl
Energieball 23,1 1,80 1,50 90-90 50-60 3,9s
Fee
Diebeskuss 23,1 1,20 1,09 60-60 50-55 2,6s
Flu
Aero-Ass 22,9 1,67 1,22 55-55 33-45 2,4s
Bod
Dampfwalze 22,9 1,60 1,33 80-80 50-60 3,5s
Psy
Psychostoß 22,7 2,00 1,82 100-100 50-55 4,4s
Unl
Nachthieb 22,7 1,52 1,25 50-50 33-40 2,2s
Eis
Aurorastrahl 22,5 1,60 1,33 80-80 50-60 3,6s
Feu
Flammenrad 22,2 1,20 1,09 60-60 50-55 2,7s
Flu
Windschnitt 22,2 1,20 1,09 60-60 50-55 2,7s
Was
Aquawelle 21,9 1,40 1,17 70-70 50-60 3,2s
Ges
Felsgrab 21,9 1,40 1,17 70-70 50-60 3,2s
Psy
Psystrahl 21,9 1,40 1,17 70-70 50-60 3,2s
Unl
Knirscher 21,9 2,12 1,56 70-70 33-45 3,2s
Gei
Unheilböen 21,7 1,52 1,25 50-50 33-40 2,3s
Was
Siedewasser 21,6 1,60 1,33 80-80 50-60 3,7s
Nor
Hornattacke 21,6 1,21 1,14 40-40 33-35 1,9s
Nor
Sternschauer 21,4 1,20 1,09 60-60 50-55 2,8s
Bod
Schaufler 21,3 2,00 1,25 100-100 50-80 4,7s
Kam
Fußtritt 21,1 1,21 1,00 40-40 33-40 1,9s
Psy
Herzstempel 21,1 1,21 1,00 40-40 33-40 1,9s
Nor
Wickel 20,7 1,82 1,33 60-60 33-45 2,9s
Gif
Giftzahn 20,6 1,06 1,14 35-40 33-35 1,7s
Bod
Sandgrab 20,0 1,60 1,33 80-80 50-60 4,0s
Ges
Antik-Kraft 20,0 2,12 1,56 70-70 33-45 3,5s
Käf
Silberhauch 18,9 2,12 1,56 70-70 33-45 3,7s
Nor
Klammer 18,4 1,06 1,00 35-40 33-40 1,9s
Feu
Nitroladung 18,4 2,12 1,40 70-70 33-50 3,8s
Eis
Eissturm 18,2 1,82 1,33 60-60 33-45 3,3s
Fee
Säuselstimme 17,9 2,12 1,56 70-70 33-45 3,9s
Psy
Psyschub 17,5 1,40 1,75 70-70 50-40 4,0s
Was
Wasserdüse 17,3 1,36 1,00 45-45 33-45 2,6s
Gei
Schattenstoß 17,2 1,52 1,11 50-50 33-45 2,9s
Dra
Windhose 16,1 1,36 1,00 45-45 33-45 2,8s
Nor
Verzweifler 15,9 1,06 0,35 35-35 33-100 2,2s
Pfl
Gigasauger 12,8 0,50 0,63 50-50 100-80 3,9s
Pfl
Megasauger 9,6 0,50 0,45 25-25 50-55 2,6s
Ele
Parabolladung 8,9 0,50 0,45 25-25 50-55 2,8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at Attacken-Kombination



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