Pokemon Go Move List

Full list of Pokemon Go Moves with DPS and crit chance

Full list of Pokemon Go Moves with DPS and crit chance. All data sourced directly from Niantic. Click on a move to see the Pokemon that can have it. Figures that follow the dash "-" symbol are PvP specific. See explanation below for latest DPS calculation.

Type Fast Moves DPS Power-PvP Energy-PvP Cast Time Turns DPT EPT
Ste
Steel Wing 13.8 11-7 6-5 0.8s 2 3.5 2.5
Ste
Iron Tail 13.6 15-9 7-6 1.1s 3 3.0 2.0
Dra
Dragon Tail 13.6 15-9 9-10 1.1s 3 3.0 3.3
Wat
Waterfall 13.3 16-12 8-8 1.2s 3 4.0 2.7
Roc
Smack Down 13.3 16-12 8-8 1.2s 3 4.0 2.7
Roc
Rock Throw 13.3 12-8 7-5 0.9s 2 4.0 2.5
Fig
Counter 13.3 12-8 8-7 0.9s 2 4.0 3.5
Gra
Razor Leaf 13.0 13-11 7-4 1.0s 2 5.5 2.0
Gho
Shadow Claw 12.9 9-6 6-8 0.7s 2 3.0 4.0
Fir
Fire Spin 12.7 14-9 10-10 1.1s 3 3.0 3.3
Poi
Poison Jab 12.5 10-6 7-7 0.8s 2 3.0 3.5
Psy
Confusion 12.5 20-16 15-12 1.6s 4 4.0 3.0
Fir
Fire Fang 12.2 11-7 8-5 0.9s 2 3.5 2.5
Nor
Scratch 12.0 6-4 4-2 0.5s 1 4.0 2.0
Dra
Dragon Breath 12.0 6-4 4-3 0.5s 1 4.0 3.0
Dar
Bite 12.0 6-4 4-2 0.5s 1 4.0 2.0
Gra
Vine Whip 11.7 7-5 6-8 0.6s 2 2.5 4.0
Nor
Pound 11.7 7-5 6-4 0.6s 2 2.5 2.0
Fly
Air Slash 11.7 14-9 10-9 1.2s 3 3.0 3.0
Fig
Rock Smash 11.5 15-9 10-7 1.3s 3 3.0 2.3
Ste
Metal Claw 11.4 8-5 7-6 0.7s 2 2.5 3.0
Poi
Acid 11.3 9-6 8-5 0.8s 2 3.0 2.5
Ice
Frost Breath 11.1 10-7 8-5 0.9s 2 3.5 2.5
Dar
Feint Attack 11.1 10-6 9-6 0.9s 2 3.0 3.0
Psy
Zen Headbutt 10.9 12-8 10-6 1.1s 3 2.7 2.0
Dar
Snarl 10.9 12-8 12-10 1.1s 3 2.7 3.3
Psy
Extrasensory 10.9 12-8 12-10 1.1s 3 2.7 3.3
Gro
Mud-Slap 10.7 15-9 12-8 1.4s 3 3.0 2.7
Fly
Wing Attack 10.0 8-5 9-7 0.8s 2 2.5 3.5
Wat
Water Gun 10.0 5-3 5-3 0.5s 1 3.0 3.0
Nor
Tackle 10.0 5-3 5-2 0.5s 1 3.0 2.0
Dar
Sucker Punch 10.0 7-5 8-7 0.7s 2 2.5 3.5
Bug
Struggle Bug 10.0 15-9 15-8 1.5s 3 3.0 2.7
Nor
Quick Attack 10.0 8-5 10-7 0.8s 2 2.5 3.5
Fly
Peck 10.0 10-6 10-5 1.0s 2 3.0 2.5
Fig
Low Kick 10.0 6-4 6-5 0.6s 2 2.0 2.5
Gho
Lick 10.0 5-3 6-3 0.5s 1 3.0 3.0
Fig
Karate Chop 10.0 8-5 10-7 0.8s 2 2.5 3.5
Ice
Ice Shard 10.0 12-9 12-10 1.2s 3 3.0 3.3
Nor
Hidden Power 10.0 15-9 15-8 1.5s 3 3.0 2.7
Fir
Ember 10.0 10-6 10-6 1.0s 2 3.0 3.0
Nor
Cut 10.0 5-3 5-2 0.5s 1 3.0 2.0
Ste
Bullet Punch 10.0 9-6 10-7 0.9s 2 3.0 3.5
Bug
Bug Bite 10.0 5-3 6-3 0.5s 1 3.0 3.0
Wat
Bubble 10.0 12-8 14-11 1.2s 3 2.7 3.7
Bug
Infestation 9.1 10-6 14-11 1.1s 3 2.0 3.7
Ele
Volt Switch 8.7 20-12 25-10 2.3s 5 2.4 2.0
Ele
Spark 8.6 6-4 9-8 0.7s 2 2.0 4.0
Ele
Thunder Shock 8.3 5-3 8-9 0.6s 2 1.5 4.5
Psy
Psycho Cut 8.3 5-3 8-9 0.6s 2 1.5 4.5
Poi
Poison Sting 8.3 5-3 7-6 0.6s 2 1.5 3.0
Gro
Mud Shot 8.3 5-3 7-9 0.6s 2 1.5 4.5
Gho
Hex 8.3 10-6 15-11 1.2s 3 2.0 3.7
Bug
Fury Cutter 7.5 3-2 6-4 0.4s 1 2.0 4.0
Ele
Charge Beam 7.3 8-5 15-11 1.1s 3 1.7 3.7
Gra
Bullet Seed 7.3 8-5 14-11 1.1s 3 1.7 3.7
Gho
Astonish 7.3 8-5 14-9 1.1s 3 1.7 3.0
Nor
Take Down 6.7 8-5 10-8 1.2s 3 1.7 2.7
Ice
Powder Snow 6.0 6-4 15-8 1.0s 2 2.0 4.0
Nor
Present 3.8 5-3 20-12 1.3s 3 1.0 4.0
Nor
Yawn 0.0 0-0 15-12 1.7s 4 0.0 3.0
Nor
Transform 0.0 0-0 0-0 2.2s 3 0.0 0.0
Wat
Splash 0.0 0-0 20-12 1.7s 4 0.0 3.0


Type Charge Moves DPS DPE DPE-PvP Power-PvP Energy-PvP Cast Time
Gro
Precipice Blades 76.5 1.30 2.17 130-130 100-60 1.7s
Wat
Origin Pulse 76.5 1.30 2.17 130-130 100-60 1.7s
Wat
Hydro Cannon 47.4 1.80 2.25 90-90 50-40 1.9s
Ste
Doom Desire 47.1 1.60 2.29 80-80 50-35 1.7s
Fly
Brave Bird 45.0 0.90 1.64 90-90 100-55 2.0s
Psy
Futuresight 44.4 1.20 1.85 120-120 100-65 2.7s
Roc
Stone Edge 43.5 1.00 1.82 100-100 100-55 2.3s
Fig
Close Combat 43.5 1.00 1.67 100-100 100-60 2.3s
Gra
Petal Blizzard 42.3 1.10 1.69 110-110 100-65 2.6s
Poi
Gunk Shot 41.9 1.30 1.73 130-130 100-75 3.1s
Ice
Blizzard 41.9 1.30 1.73 130-130 100-75 3.1s
Ele
Thunder 41.7 1.00 1.67 100-100 100-60 2.4s
Dra
Draco Meteor 41.7 1.50 2.00 150-150 100-75 3.6s
Bug
Megahorn 40.9 0.90 1.64 90-90 100-55 2.2s
Fly
Hurricane 40.7 1.10 1.69 110-110 100-65 2.7s
Fly
Sky Attack 40.0 1.60 1.78 80-80 50-45 2.0s
Fir
Overheat 40.0 1.60 1.88 160-150 100-80 4.0s
Fig
Focus Blast 40.0 1.40 2.00 140-150 100-75 3.5s
Nor
Hyper Beam 39.5 1.50 1.88 150-150 100-80 3.8s
Wat
Hydro Pump 39.4 1.30 1.73 130-130 100-75 3.3s
Ste
Meteor Mash 38.5 2.00 2.00 100-100 50-50 2.6s
Gra
Frenzy Plant 38.5 2.00 2.22 100-100 50-45 2.6s
Wat
Surf 38.2 1.30 1.63 65-65 50-40 1.7s
Ele
Zap Cannon 37.8 1.40 1.88 140-150 100-80 3.7s
Wat
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
Roc
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
Ice
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
Fir
Weather Ball 37.5 1.82 1.71 60-60 33-35 1.6s
Ste
Flash Cannon 37.0 1.00 1.69 100-110 100-65 2.7s
Gra
Solar Beam 36.7 1.80 1.88 180-150 100-80 4.9s
Psy
Psychic 35.7 1.00 1.43 100-100 100-70 2.8s
Dar
Foul Play 35.0 1.40 1.56 70-70 50-45 2.0s
Poi
Sludge Bomb 34.8 1.60 1.60 80-80 50-50 2.3s
Ele
Wild Charge 34.6 1.80 1.80 90-90 50-50 2.6s
Gra
Power Whip 34.6 1.80 1.80 90-90 50-50 2.6s
Gra
Grass Knot 34.6 1.80 1.80 90-90 50-50 2.6s
Poi
Sludge Wave 34.4 1.10 1.69 110-110 100-65 3.2s
Gho
Shadow Ball 33.3 2.00 1.82 100-100 50-55 3.0s
Fai
Moonblast 33.3 1.30 1.86 130-130 100-70 3.9s
Ste
Heavy Slam 33.3 1.40 1.40 70-70 50-50 2.1s
Fir
Fire Blast 33.3 1.40 1.75 140-140 100-80 4.2s
Gro
Earthquake 33.3 1.20 1.85 120-120 100-65 3.6s
Fig
Dynamic Punch 33.3 1.80 1.80 90-90 50-50 2.7s
Fig
Cross Chop 33.3 1.00 1.43 50-50 50-35 1.5s
Fir
Blast Burn 33.3 2.20 2.20 110-110 50-50 3.3s
Ice
Avalanche 33.3 1.80 2.00 90-90 50-45 2.7s
Nor
Stomp 32.4 1.10 1.38 55-55 50-40 1.7s
Ele
Thunderbolt 32.0 1.60 1.64 80-90 50-55 2.5s
Nor
Hyper Fang 32.0 1.60 1.60 80-80 50-50 2.5s
Fir
Flamethrower 31.8 1.40 1.64 70-90 50-55 2.2s
Fir
Heat Wave 31.7 0.95 1.27 95-95 100-75 3.0s
Ste
Iron Head 31.6 1.20 1.40 60-70 50-50 1.9s
Fai
Play Rough 31.0 1.80 1.50 90-90 50-60 2.9s
Nor
Last Resort 31.0 1.80 1.64 90-90 50-55 2.9s
Roc
Rock Slide 29.6 1.60 1.78 80-80 50-45 2.7s
Dra
Dragon Claw 29.4 1.52 1.43 50-50 33-35 1.7s
Gra
Leaf Blade 29.2 2.12 2.00 70-70 33-35 2.4s
Gro
Drill Run 28.6 1.60 1.45 80-80 50-55 2.8s
Fai
Dazzling Gleam 28.6 2.00 1.57 100-110 50-70 3.5s
Dra
Outrage 28.2 2.20 1.83 110-110 50-60 3.9s
Bug
X-Scissor 28.1 1.36 1.29 45-45 33-35 1.6s
Roc
Power Gem 27.6 1.60 1.33 80-80 50-60 2.9s
Fig
Submission 27.3 1.20 1.20 60-60 50-50 2.2s
Ice
Ice Beam 27.3 1.80 1.64 90-90 50-55 3.3s
Fir
Flame Burst 26.9 1.40 1.27 70-70 50-55 2.6s
Dar
Dark Pulse 26.7 1.60 1.60 80-80 50-50 3.0s
Poi
Cross Poison 26.7 1.21 1.14 40-40 33-35 1.5s
Nor
Rest 26.3 1.52 1.43 50-50 33-35 1.9s
Ice
Ice Punch 26.3 1.52 1.38 50-55 33-40 1.9s
Nor
Body Slam 26.3 1.52 1.71 50-60 33-35 1.9s
Wat
Aqua Tail 26.3 1.52 1.43 50-50 33-35 1.9s
Gra
Seed Bomb 26.2 1.67 1.38 55-55 33-40 2.1s
Fly
Drill Peck 26.1 1.82 1.50 60-60 33-40 2.3s
Wat
Brine 26.1 1.20 1.20 60-60 50-50 2.3s
Ele
Discharge 26.0 1.97 1.44 65-65 33-45 2.5s
Bug
Signal Beam 25.9 1.50 1.36 75-75 50-55 2.9s
Ele
Thunder Punch 25.0 1.36 1.38 45-55 33-40 1.8s
Ste
Magnet Bomb 25.0 2.12 1.56 70-70 33-45 2.8s
Fir
Fire Punch 25.0 1.67 1.38 55-55 33-40 2.2s
Dra
Dragon Pulse 25.0 1.80 1.50 90-90 50-60 3.6s
Fig
Brick Break 25.0 1.21 1.14 40-40 33-35 1.6s
Gro
Bone Club 25.0 1.21 1.14 40-40 33-35 1.6s
Bug
Bug Buzz 24.3 1.80 1.50 90-90 50-60 3.7s
Ste
Gyro Ball 24.2 1.60 1.33 80-80 50-60 3.3s
Psy
Psyshock 24.1 1.97 1.56 65-70 33-45 2.7s
Gro
Mud Bomb 23.9 1.67 1.38 55-55 33-40 2.3s
Poi
Sludge 23.8 1.52 1.25 50-50 33-40 2.1s
Roc
Rock Blast 23.8 1.52 1.25 50-50 33-40 2.1s
Wat
Bubble Beam 23.7 1.36 1.13 45-45 33-40 1.9s
Gho
Shadow Punch 23.5 1.21 1.14 40-40 33-35 1.7s
Gho
Night Shade 23.1 1.20 1.09 60-60 50-55 2.6s
Psy
Mirror Coat 23.1 1.20 1.09 60-60 50-55 2.6s
Gra
Energy Ball 23.1 1.80 1.50 90-90 50-60 3.9s
Fai
Draining Kiss 23.1 1.20 1.09 60-60 50-55 2.6s
Fly
Aerial Ace 22.9 1.67 1.22 55-55 33-45 2.4s
Gro
Bulldoze 22.9 1.60 1.33 80-80 50-60 3.5s
Psy
Psystrike 22.7 2.00 1.82 100-100 50-55 4.4s
Dar
Night Slash 22.7 1.52 1.25 50-50 33-40 2.2s
Ice
Aurora Beam 22.5 1.60 1.33 80-80 50-60 3.6s
Fir
Flame Wheel 22.2 1.20 1.09 60-60 50-55 2.7s
Fly
Air Cutter 22.2 1.20 1.09 60-60 50-55 2.7s
Wat
Water Pulse 21.9 1.40 1.17 70-70 50-60 3.2s
Roc
Rock Tomb 21.9 1.40 1.17 70-70 50-60 3.2s
Psy
Psybeam 21.9 1.40 1.17 70-70 50-60 3.2s
Dar
Crunch 21.9 2.12 1.56 70-70 33-45 3.2s
Gho
Ominous Wind 21.7 1.52 1.25 50-50 33-40 2.3s
Wat
Scald 21.6 1.60 1.33 80-80 50-60 3.7s
Nor
Horn Attack 21.6 1.21 1.14 40-40 33-35 1.9s
Nor
Swift 21.4 1.20 1.09 60-60 50-55 2.8s
Gro
Dig 21.3 2.00 1.25 100-100 50-80 4.7s
Fig
Low Sweep 21.1 1.21 1.00 40-40 33-40 1.9s
Psy
Heart Stamp 21.1 1.21 1.00 40-40 33-40 1.9s
Nor
Wrap 20.7 1.82 1.33 60-60 33-45 2.9s
Poi
Poison Fang 20.6 1.06 1.14 35-40 33-35 1.7s
Gro
Sand Tomb 20.0 1.60 1.33 80-80 50-60 4.0s
Roc
Ancient Power 20.0 2.12 1.56 70-70 33-45 3.5s
Bug
Silver Wind 18.9 2.12 1.56 70-70 33-45 3.7s
Nor
Vice Grip 18.4 1.06 1.00 35-40 33-40 1.9s
Fir
Flame Charge 18.4 2.12 1.40 70-70 33-50 3.8s
Ice
Icy Wind 18.2 1.82 1.33 60-60 33-45 3.3s
Fai
Disarming Voice 17.9 2.12 1.56 70-70 33-45 3.9s
Psy
Psycho Boost 17.5 1.40 1.75 70-70 50-40 4.0s
Wat
Aqua Jet 17.3 1.36 1.00 45-45 33-45 2.6s
Gho
Shadow Sneak 17.2 1.52 1.11 50-50 33-45 2.9s
Dra
Twister 16.1 1.36 1.00 45-45 33-45 2.8s
Nor
Struggle 15.9 1.06 0.35 35-35 33-100 2.2s
Gra
Giga Drain 12.8 0.50 0.63 50-50 100-80 3.9s
Gra
Mega Drain 9.6 0.50 0.45 25-25 50-55 2.6s
Ele
Parabolic Charge 8.9 0.50 0.45 25-25 50-55 2.8s


DPS and DPE Calculation

Damage per Second (DPS) is a description of how quickly an attack delivers its damage. It is a very important measure for fast moves. The current calculation for DPS in Poke Assistant's Data Base is:

DPS = Power/(Duration(ms)/1000)

For charge moves we also show the Damage per Energy (DPE):

DPE = Power/Energy Cost * - 1

Charge moves are used less frequently than fast moves, reducing how important it is that they do their damage quickly. In addition, charge moves cost energy: a limited resource. For this reason DPE is an important factor for charge moves. A higher DPS charge move can often do less damage than a higher DPE charge move in battle, as it is energy not time, that charge moves are starved for.

It should be noted that whether you choose a higher DPS or DPE charge move also depends on the situation. If you're an active dodger when attacking, you may still prefer a higher DPS move that keeps you moving and ready to dodge, compared to more frequent and longer pauses to use the higher DPE moves. A defensive Pokemon should generally always have the highest DPE move available since the computer playing that defender will not dodge anyway and will do the most damage for the energy it receives.

One further reason for using high DPE moves that isn't captured in the numbers is the "Energy Loss" usually associated with high DPS moves. Most of the time, the highest DPS move for a Pokemon is the 100 energy move that requires a full bar of energy to cast. Relying on these moves usually leads to wasted energy for three reasons:

  1. The player doesn't respond quickly enough upon having 100 energy to cast their attack. Any energy earned after the bar is full is lost.
  2. Unavoidable energy loss due to the energy being earned in blocks. As a worst case scenario, an attacker could have 99 energy, be unable to cast, then simultaneously earn energy when they do another fast attack and/or be hit by the defender's attack. Taking a Jolteon attacker using Volt Switch and being hit by a defending Vaporean's Hydro Pump, 25 energy would be earned by using Volt Switch, 65 more energy from being hit by Hydro Pump, giving a total of 90 energy that should have been earned, but only 1 energy will be credited to the energy bar and the other 89 energy overflows and is lost.
  3. Energy lost on the Pokemon's eventual feint. Because higher DPE moves are almost never the 100 energy move, the worst case scenario is that you lose 49/50 or 32/33 energy when you get knocked out just before being able to cast again. Higher DPS moves will usually have a worst case scenario of wasting 99 energy.

PvP Considerations

In PvP, DPE even more important as it becomes the only metric to consider when ranking charge moves as there is no DPS to consider. Charge moves stop battle and so have effectively zero cast time.

On the fast move side, moves have a set amount of "turns" they consume rather than seconds, so in PvP we discuss Damage per Turn (DPT) and Energy per Turn (EPT). As is with normal battling, one should look for a balance between high DPT and EPT fast moves.

Interestingly, in PvP there is no maximum energy amount, so it is possible to store much more than 100 energy and release multiple casts of an charge move.

You can test out different moves with Poke Assistant's Battle Sim, seeing where you earn your energy from and how higher DPE moves can effect the battle.

Though moves have crit chance data attached to them in game files, there is no evidence that critical strikes are actually implemented in the game. For this reason, crit chance is not factored into move DPS.

A complete list of movesets for each Pokemon can be found at Move Sets



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