This app started on April 25th during Pokemon Go beta because the dev wanted something to help suggest Pokemon for battling. It was originally intended to be small and private. People saw it when we were out playing, other’s heard about it in the Australian tester group and now we're just happy so many people enjoy our little tools.
Poke Assistant's major innovations include:
99% of what makes Poke Assistant so useful was grown out of requests and suggestions from users and an awesome little telegram community. Your idea can be the next inclusion, just make a suggestion below.
No.Two primary reasons:
Niantic could in the future decide to check which apps you are running alongside Pokemon Go on your phone and ban users for using certain apps. Poke Assistant is not a native app installed on your phone, it's just a website in a browser. If Niantic decides to check what apps you are running, Poke Assistant won't appear.
We don't beleive we are in any way in breach of the ToS. There is nothing on this website that automates the gameplay for you. Poke Assistant doesn't have live connections to Niantic's servers. There is no need to log in to Poke Assistant, and even if you want to, there is no need to use the same login as your Pokemon Go account. We've had Niantic employees logging in and using Poke Assistant since Australian Beta in April 2016. We're proud of building a website and set of tools that help you play, not play for you.
Poke Assistant is a fun hobby for the passionate devs, but we do serve millions of pages per day to users around the world in multiple languages. To finance the servers, we use Google Adsense and Amazon Affiliate Links.
If you are an ad-blocker, I don't blame you with how some sites manage themselves. Poke Assistant however doesn't allow VPAID ads and has blocked sensitive ads like gambling. No ads are "above the fold" before the content you want to see. Many ads are forced to be text only without images or animations. Our content is as dense and concise as possible, there are no filler paragraphs just so we can stick another ad unit under them and fill a page with the maximum allowed ads and consume your mobile bandwidth. Finally, and a point dear to my heart, we do not write click-bait crap.
All this reduces our ad revenue significantly but we believe it provides you with a better experience. If that's the kind of advertising behaviour you appreciate, consider white-listing Poke Assistant.
If you enjoy the safety of ad-blocking but still like Poke Assistant's services and want to give back, you can use the bellow link to our DonorBox. Everything is handled by them securely, be it Paypal or CreditCard.Donate
Logged-in users can use the form below to get in touch. By default, feedback won't be posted below, but if it's helpful and relevant for others, we'll reply and show it below.
If you are encountering display bugs, please first try clear your browser's cache before submitting a bug report. The site is updated frequently and you may just have a bad cache. If you still experience strange behavior, please include with your description, whether you are on a phone/PC/tablet and which browser you are using as well as the steps you took so that we can re-create and fix the bug.
The basic move 'Splash' is a water type. Currently you have it listed as normal. This probably won't make a huge difference, as it is listed here and in-game as doing 0 damage.
Great catch! Interesting difference between Pokemon Go and the main series. Apparently, the Japanese word "haneru", can mean both splash and hop, which is why it has always been a normal move in the main series. In fac, the original translator appears to have stated that it should have been translated to "hop" or "flop". I wonder if this was intentional from Niantic.
Does the score of the "Best Defenders" list for each pokémon account for the proportion of other pokémon that would have an advantage or disadvantage against it?
Great idea! But no it doesn't, it's certainly something we've considered. We settled on it being a little harsh since existence of Mew would bring down the score of all Poison Pokemon as much as a Weedle would hurt the score of all Psychic Pokemon, despite a Weedle being infinitely more common than Mew. If we did implement some scaling based on likely advantages against the defender, we'd want to do it based on the rarity of all Pokemon in the game. We're waiting for Niantic to settle things down and some good numbers on rarity posts launch.
It looks like the attackers/defenders/team lists are still assuming 2x and .5x, when it's been found that the real Type bonuses are 1.25x and .8x. Could just be that the icons need updating though.
Adjusted, as more research is done we'll continue to update the tools to match :)
From creating the first excel IV calculator I must give you praise for taking it to the programming level - this is a very easy layout! May I suggest providing a percent perfect MAX and MIN to the side for easy consideration? I did (CPcurrent-CPmin)/(CPmax-CPmin) for the known level. hope this contributes! (My original was used by Eggixx to create his =) https://www.reddit.com/r/TheSilphRoad/comments/4tbp3r/find_your_hidden_iv_scores_determine_which_ones/
Done and done sir! Glad that a forerunner of research appreciates the tools :) It's hard to stay at the cutting edge keeping this site running so please do provide feedback if you'd like to see improvements. I'm looking forward to the precise damage/combat formulas coming out.
Hi, thanks for your hard work. I'm not sure if I'm posting a bug-report or an update here: I just found an Eevee with the following Stats: 465CP, 65HP and 1900candy for evolving. When I enter this in your IV-Calc i got the answer, that Eevee has to be lvl16. But everyone is saying, that captured Pokémon are odd levels. So is this a bug in the calc or are not all pokémon captured are odd level? thanks for a reply regards
Hey mate, So Pokemon only spawn at odd levels if you're counting levels 1,2,3......80. We prefer to count in the way the game code seems to intend: Pokemon only have 40 levels, but require 2 power-ups each level. So this tool counts 1, 1.5, 2, 2.5......40.5. This makes sense right? A Pokemon won't spawn "powered-up" half way through a level. So on this tool, Pokemon only spawn on "whole levels" not powered-up half way between them. The end effect is the same, people are just counting on two different systems. :)
Good Morning, This is the only method of contact I have found for you. I do YouTube videos on Pokemon GO and came across your tool. I would like to use this tool to make a video on "understanding the stats and potential of your pokemon". Would you be ok with me featuring your website and tools in the video? I will definitely be dropping a link to your tools in the description of the video. I am looking forward to hearing back from you. REDACTED is the best way to contact me. Thank you,
Not a problem at all mate. As a content creator, I'm sure you appreciate as much as we do a reference to your original work. We have zero problems with our tools being featured in the media if the link is provided back to the source.
At https://pokeassistant.com/main/stats under the "Event" table, you show that "Defeat Pokemon Training" as 10 XP and 100 Prestige. This is the minimum you can earn with the maximum being 100 XP and 1000 Prestige with the number being based on the difference between the attacking and defending Pokemon's CP.
Hey there. Your IV calculator is my favorite one and I use it quite a lot. Unfortunately I have to rely on some other calculators in addition because of a missing feature. The tables showing the worst and best case CP values are strictly tied to the maximum Pokemon level 40.5. In my opinion a choice of the pokemon level is much more valuable for a user of the calculator. This could be implemented by a simple pokemon level field and an update button for the comparision tables. Alternatively an additional field for the input data is added for the current trainer level resulting in the according maximum Pokemon level for the comparison tables. Besides a user-set trainer level would be an upper bound possibly eliminating some IV combinations exceeding that level. Anyway I'd really really love an adjustable comparison feature :-)
This is a great idea, I'll start work on it right now :)
Hello, minor thing. I found that the XP you get from hatching an egg depends on how long you had to hatch the egg. Basically, what I've seen is that it's 100x the distance that you walked, so 2km egg will give 200, 5km gives 500, and 10km gives 1000. Also, hatching a new pokemon gives a bonus 500 experience as well. When I hatched my Lapras (didn't have one before) I got 1500, presumably 1000 from the 10km egg, and 500 for new pokemon bonus. I believe all you have listed on the XP page is 200 for hatching an egg. Also, I've found a pretty easy way to calculate the amount of evolutions you can squeeze out of a given number of candy. I wanted to write my own little program to do it, it was gonna be recursive and cute, but I found out while writing the code that it's very simple, if you will not be transferring its simply (#candy held - 1)/(#candy to evolve - 1), and if you are transferring it's gonna be (#candy held - 2)/(#candy to evolve - 2). The results of these calculations need to be rounded down, but if you are doing integer division with a computer then you will be fine anyways. Probably pretty inconsequential, given that if you do know about it, then this info isn't very helpful, and if you don't know about it, then it's not gonna change much in terms of the time taken to complete the calculation. It's a nice little thing though if you are out and about trying to evolve pidgeys to just subtract 2 and divide by 10 to see how many you can evolve. Of course, if you have more pidgeys than can be evolved you'll want to transfer some and perhaps run the calculation again, but it's pretty easy. Cheers :)
XP Event table updated with distanced walked formula and re-worded so that the 500xp bonus is clearly also meant for hatching and catching, thanks for the improvement :)
Hey, having noticed you've been making pretty consistent improvements to these tools I have just a small bit of feedback here regarding the IV Calculator form fields. After checking my IV's for a pokemon I used to be able to make small adjustments to the CP/HP for my next pokemon using the up/down arrows instead of retyping the CP/HP. Now whenever I go to click up/down it resets the number to zero and I have to hold the arrow longer to get it where I want it or type it in. Not really a big deal just thought it was a little easier to click up or down a few times instead of retyping it in. I'm on the latest version of Chrome. Thanks.
Yeah this was a tough call for us. The majority of users are mobile for us so they tend to get priority. For them, having to backspace out the fields each time they wanted to input a new candidate chewed a lot of time when running through Pokemon quickly. The "clear on select" functionality is intended so that you can just select the field and then bash in the new CP/HP etc immediately.
Minor text fixes :-) "Thank you, your feedback has been recieved." -> it should be "received" (#GrammarNazi)
People like you need to exist :P Thanks kindly.
Hi, is your move list/set the right one? Eurogamer and sthesilpfroad have other DPS data. http://www.eurogamer.net/articles/2016-08-02-pokemon-go-moves-movesets-move-list-and-highest-dps-attacks https://thesilphroad.com/research I hope s.o. can explain the different numbers.
Our formula is listed at the bottom of the Move List page. It's not clear to us how other groups decide to calculate DPS. But looking at their numbers at the time of writing, they are at least not factoring in the time required to press and hold charge moves. In which case, I would consider ours more accurate.
hi (repete after login) - little idea 2 Evolver + add number of candy for evolve (by name) + add CP power by 1 Power up thx @3knedle
Well it's already sitting in the database :P We'll make some time to add that in shortly.
Thanks for the awesome tool! I'd just like to suggest using medians instead of averages since it's going to be more descriptive of this type of data.
I like the cut of your jib. Let me put that on the to-do list.
Hi, I have found a problem in IV Calculator. I just submit a Paras with CP 12, HP 10 and Dust 200, and in my game the CP line is at minimum. But at the table that shows best and worst IV's, even the best Paras possible with level 1 (as is mine), only have HP 7... But my Paras has 12. Some data might be wrong...
Oooo nice catch. The data and main IV finder calculation is accurate, but I need to put a max function on those extra tables so that, just like Niantic, HP and CP doesn't go below 10.
Your "Pidgey Spam" calculator is giving me some weird results. It would seem that the calculator thinks it requires 10 candies to evolved Pidgey, Weedle, and Caterpie, rather than 12. Should be a rather easy fix, I would think!
Hey mate, I might need to add some explanation to the Pidgey calc. What you are seeing is accurate, it does effectivly cost 10 candies to evolve a pidgey after factoring in some other effects. The effective price is reduced by 1 because you always get a Candy after you evolve the Pokemon. The effective price is reduced by 1 again if if you've selected "Transfer" as "Yes" and will be getting back another Candy when you transfer each Pidgeotto. You stil need 12 to start the evolution, but once the math all falls out, it will look like the price was only 10.
Not sure if I did something wrong but after logging in some of the pages are in Chinese or some similar language. I tried setting English as my preference but no change. Is there a way to display everything in English?
Ha, sorry about that :P We've been internaitonalizing the site and you might have logged in at the perfect time to load a bad cache while we were working on things. If you've already changed your language preference and it's still weird, clear your browser's cache and it should all be fine. Do let us know your phone/browser etc if you continue to have issues.
please adjust IV calculator see https://www.reddit.com/r/PokemonGOIVs/comments/4x2f6v/some_iv_range_calculators_have_been_using_the/
This has already been done. Please petition that user to update the post.
You get 25xp when a Pokemon runs away from you.
I guess we've been too shattered to notice :P
I am having pokemon appear in the "Best Attackers" list even after I have selected to "skip" them because I do not yet own those particular pokemon. The "Skip" button is does not appear next to these pokemon that are showing up when they shouldn't be, so I can't "skip" them again. Please advise if this is a bug. I have cleared my cache on Google Chrome, but still see this issue. I am using a Windows 7 PC on Google Chrome Version 52.0.2743.116 m.
The skip button skips all Pokemon of that type with that type fast move. When we first built in preferences, it was for the now lesser used "Team Select" tool. This tool only bothers checking Pokemon that have a fast move matching one of it's types, ignoring moves without STAB. For this reason, preferences are only bound to Pokemon that have a fast move that matches one of their types. So you can skip a Charmander with Fire moves, and all Charmander's with fire fast moves will disappear from the Best Attacker tool too. But currently, there is no preference for a Charmander with a Normal move, because it doesn't match one of its types, and therefore there is no Skip button for it. It's a legacy from when the Team Select tool was the one with Preferences, before we expanded them to best attacker. Your feedback is noted and changing how prefs work is on the to-do list.
Hi Guys, Let's say I got a lvl 20 squirtle, when I evolve him will the wartortle still be lvl 20? Thanks for the tools!
Yeah mate, levels only change through Power-Up.
Your best defenders list could use a look at. I think you may need to adjust the formula. Rattata is 4 pokemon higher on the list than mewtwo. I am almost certain that a mewtwo at the same level of Rattata would be much more difficult to knock out of a gym. I'm not sure what you came up with, maybe most bang for your buck according to cp? However I think labeling it best defenders is inaccurate. I appreciate and love the site though!
You're right. When we first put together the best defenders formula it was beta still. At the time, the final defender score included dividing a number by the count of type weaknesses above 1. This made sense back then when the assumption was that Pokemon Go was using a main series 6 type table. As it has turned out, types are far less important in Pokemon Go than the old games. We've adjusted the formula to divide by (Count of Weaknesses > 1)^0.3. This still penalises Pokemon with a lot of weaknesses, but no so much that Rattata (1 weakness) is calculated to be a better defender than Mewtwo (3 weaknesses). You can see the full formula now at the bottom of the defenders page.
I just evolved a Geodude all the way up to a Golem and I wanted to check if it had the best move set. My Golem has Mud Slap and Stone Edge. I noticed that Mud Slap isn't listed as a quick move for Golem, only Mud Shot and Rock Throw. I can send a screen shot if needed to prove the move set, but I don't see that feature here. Thanks for all the hard work. I love this site, it helped me out a lot.
Much appreciate the kind words :) Niantic has just updated the move sets for several Pokemon, they're now reflected in our sites data base. We'll be adding back historical movesets shortly for trainers who have the now unobtainable movesets.
Sometimes I already know my pokemon level. Since your IVs listing only displays the first 20 combinations, it sometimes shows as (example): Max pokemon level is 6, but all first IV combinations are for a level 5 pokemon. This is specially annoying if I already know my pokemon is level 6 and cannot see the IVs for it. Additionally, you could add an input field where trainers that do know their pokemon level, can input it and the IVs would filter for that level (leave blank if you dont know the level).
Hm, unique use case. Adding in all the possible IVs and having the user click in order to un-hide past row 20 could be the best option. I'm hesitant to add another input to the tool without many other users requesting the same function, I suspect it would clutter the interface when 99.9% of searches wouldn't use it. Frustration noted, it's on the to-do list.
Why is it needfully to login with my Google account to change the language to German on your site? Since Niantic often ban innocent users in the past I'm carefullly to login with my Google account in any Pokemon Go related sites.
Nothing on the website breaches ToS. This website does not communicate with Niantic's servers at all, they do not know you have logged in. If you still want to other-worldly safe, then use a throwaway email. As the developer however, I've been logged into Poke Assistant with my main google address since day one, even in Beta. This same account has an Ingress character tied to it with many hundreds more hours invested in it than even the most avid Pokemon Go player. There is zero risk to logging with your Google account.
Why e.g. the attacks "Ruckzuckhieb" for "Sterndu" and "Starmie" and "Psystrahl" for "Starmie" (German spelling) are crossed out? My Pokemons still have this attacks. What's the reason? The Pokemon pictures also doesn't appear in the Attack-List of this attacks anymore.
These moves are no longer obtainable, you won't see a new wild Pokemon or fresh evolution with these moves. Your "legacy" Pokemon with these now unobtainable moves could be collectors items.
Please add a search or filter to the Move Sets page. This page currently relies on the browser for searchability, which is unreliable. Example: I use Chrome on Android and from the menu I chose Add To Home Screen for quick access and lower memory usage. Now there is no browser search functionality because the website is acting as a native app.
Hi there! I love all the effort you guys put into this, Pokeassistant totally needs a twitter account so that we can send some love your way. Anyway! I really appreciate how quickly the Att Def HP refining checkboxes were added to the IV calculator once Appraisals came out, but I was wondering if you guys could also add checkboxes for the other pieces of information that the team leaders provide (IV range, the range of its best stat etc.) I know, I know, the current system already allows us to narrow down the IVs to 2-3 (or sometimes even just one) but... pretty please? :D
Hi, having just checked your localisation (https://docs.google.com/spreadsheets/d/1soWIs2qehf2XLhej-gGjxcRoBm-WM30bAYY3M7Vlzes/htmlview?usp=sharing&sle=true), I thought you might like to know that you've got the Team Valor descriptions for r13-14, and r15 the wrong way round! Love the site, and wanted to help ensure that the content is 100% for every other dedicated Pokemon trainer! :-)
You were one of the earliest and most polite to point out this error :P Fixed
Hello there! I'm encountering a very small problem with a non-powered Pidgeotto. The following are the stats: CP: 427 HP: 67 Dust: 1600 Best Attribute: Def, "exceeds calculations" (15) The IV calculator returns a single IV possibility of 80%; however, the Pidgeotto has only "caught (Blanche's) attention" which should mean less than 80%? Thanks and sorry because I don't know how else to submit this odd behaviour. Thanks so much btw you guys, I know you work so super hard on this - you guys are the best ever.
Hey mate, the calculator is accurate. The early publications from other websites of the text and what they translate to are incorrect. The topmost text results from your leader are for results >80%, not results >=80%. People are still relying on old incorrect translations, we'll do our best to keep everything accurate here at Poke Assistant.
Hi, folks. I'm trying to put together a spreadsheet to help me calculate which Pokemon to keep and which ones I can transfer. I've noticed discrepancies between the DPS listed in the Movesets for individual Pokemon (https://pokeassistant.com/movesets?locale=en) and the Move List 9https://pokeassistant.com/main/movelist?locale=en). For example, in the Move List, Power Whip is a 22.6 Charge attack, but in the Bulbasaur Moveset it is listed as 28.2 DPS. Which one is correct? Or am I not understanding what is being shown in each page?
Yeah we should make this clearer. On the Moveset page, where a move is listed in connection with it's Pokemon, we can therefor calculate the additional damage boost from the STAB (Same Type Attack Bonus). So if the move on the Moveset page is with a Pokemon with a matching type, it's DPS will be shown after the effect of STAB and be higher than the "base DPS" on the Movelist page as you noticed.
Your IV calculator is very useful. I was thinking you can include a "stardust and candies used" whenever the user drag up the level of the wild pokemon. Your current one is on the total amount required to max it at trainer level 40 which is a long long way for most players. Let us drag to the level we want to see and we can see how much resource it takes to power up say a high IV low CP pokemon.
You and many other users have been looking for a mechanic like this :) We've added it to the "Stardust Strategy" page. May tweak the IV calculator in the future too.
I love your iv calculator and have been using the same for a long time. How can I get the app for the same? I cannot find any download links.
Hey mate, we get requests for an app all the time. Currently, we think there are enough apps in the world and converting this website to an app wouldn't add anything for users. Using Chrome on Android or Safari on iOS will let you "save bookmark to homescreen". It will look like an app, work like an app and there's one single point to manage and bug fix for all users, PC, Android, iOS. We're not totally ruling out developing apps in the future, but right now, it just doesn't make sense for us.
Hello! I made a translation to Russian language. Actually I'm not quite sure in the translation of the names of some moves, but once you add it to your collective google spreadsheet there might be some comments or corrections from other Russian-speaking people (i hope so). Here's the link: https://docs.google.com/spreadsheets/d/1dvAL3zU6kZnqIptW7Zepn0NwAJPRT_ZP8kfYUzHwRyE/edit?usp=sharing Thank you for your site! Keep up the good work!
Added! Hail mother Russia!
Hi. I just submitted a request to show a way see how high cp do a Pokemon can be at different levels. I wanted to mention that I do see a slider bar at the bottom of the iv calculator, but it doesn't do anything. Nothing changes from level 1 to level 40. If that could be adjusted to show changes between levels, then it would be helpful. Thanks.
Just a quick thanks for this site. I'm a pretty casual player of PokemonGo and it's my first Pokemon game ever. I found PokeAssistant when looking for a clearer understanding of the game mechanics and was blown away by the quality of the site. Visual, content, organization...everything. Y'all just nailed it. Even your approach to ads and your candid discussion of ad blockers right here on this page. Know that you're the first site i've ever whitelisted. Thanks, and i hope it is as rewarding to your team as it is to us players.
Really appreciate your kind words :) It feels really good to have created something you and others appreciate. Thanks again.
Have you updated the pidgey spam calculator to reflect Niantic's most recent update that shortened the time to evolve? Thanks! Brilliant site!
Full site has been updated to reflect this change :)
I love your IV Calculator. I use it everytime, thank you so much. But I want to point something out. Maybe I'm wrong, but if you take the first appraisal into consideration you could discards possibles IV's, like, if the Team Leader says the best line, then your Pokemon's IV's could be 82.2% or higher, so every other possible IV% below 82.2 could be discarded.
You're totally right in that we could add another drop down box and another filter. But every benefit has a cost. And we're not sure that the minor benefit of adding this extra drop down is worth the further interface complication. We use the tool ourselves, and we still feel like this filter is easy enough to do mentally, if it's necessary at all. We're torn about this, but for now, we're happy with how clean and simply the interface is.
Hi, is your stardust strategy page still valid? When i use the IV calculator, it seems to show a 15-20% increase in CP for most pokemon when leveling from 30 to 40, rather than the <10% mentioned in the stardust strategy page.
Hey mate, valid question with a valid reason for the difference. You're correct in observing the "power difference" displayed on the Stardust strategy page shows a smaller difference than when you look at the CP scaling between the same levels. The power difference shown on the Stardust Strategy page is 8.39% because that is how much the CPS (CP Scalar) grows by between those levels (0.737->0.793116). This is the proxy we use on this page for a Pokemon's power growth. CP however, is a summary number created by Niantic that, within its formula, includes (CP Scalar)^2. Doing the math for the same levels, but first raising them to the power of two will generate a growth in CP of 17.5%. CP however, is just a summary number Niantic has invented to "simplify" the game for a mobile audience. The number itself isn't used anywhere important. For example, the damage that your Pokemon does is dependent on the Pokemon's effective attack, which itself is determined by the following formula: Attack = (Base Attack + Attack IV) * CPS. It's CPS, not CPS^2 that determines this particular perspective of power and its the same in other aspects of the game. CP is a nice simple, single number. But it's not used to determine anything in the game of significance, which is why we've use the raw CP Scalar as a proxy for the Pokemon's power growth, not the CP growth.
Check the IV Calculator stats for Metapod. I suspect you just missed adjusting them after the latest Niantic update. It doesn't find any matches for the several I've tried. (Not that it matters much.)
The slide bar for dusts is not correct at the begin and at the end. From level 1-1.5, 1.5-2, 2-2.5 and 2.5-3 are necessary 200 stardusts for each Power Up. On site, from level 2.5-3 is displayed 400, which is incorrect. This error is carried for each 4-leveled group and so on until the last levels. As I can notice, from level 38.5-39 the correct is 9000 stardusts and 12 candies, although on the site displays 10000 stardusts and 15 candies. If my explanation is too confious I can provide a spreadsheet I created. Hope it helps. :-)
Very, very nice find! Patched in the upcoming update. :)
Two Questions - One - Does your Best Defender list assume equal CP level? For instance my experience is that a CP 787 Chansey will be crushed by a CP 1200 Snorlax even though the Snorlax is actually a lower level pokemon. Two - do you update stats on the Pokemon stats page very often - I have a level 30 Kingler with 89 HP and your stats page indicates a max HP of 87?
Nice questions. "Best Defender", and anywhere else in the website we say "max" means that Pokemon is assumed to be level 40.5. High level players have found that this level is currently obtainable, but it exists in the game files and its already a bit of an "industry standard" that is used to measure Pokemon across this and other sites. It would have no affect in ordering Pokemon as all Pokemon are compared at this same level 40.5. We'll add some words clarifying this on the defender page :) That second question is nice find. We update the site exactly as Niantic does, real-life permitting, we might be up to 24 hours behind a new update to the game. Throughout the website when we say "Max CP" or "Max HP" we calculate these values by using the known formulas after adding on perfect IV values of +15. For this particular page, you've discovered we left that adjustment out, so the max HP was for a Kingler with 0 IV's. You'll see in the next update that a Kingler's max HP will correctly read 99.
Hello, Very nice site ! Thanks you ! One suggestion for IV page, we can find how many CP will have our pokemon if we evolve it. Though, sliding with level slider, we can only see remaining dust and candies to power to max (to level 40.5). This is a bit useless as you suggest not to go above level 30 on the dust page. Instead, it would be nicer (at least to me) to get the dust and candies to go to the level indicated by slider (from current level of the pokemon). This way, if we have X candies, we can see until which level we can go. You could also display needed dust and candies to both level 40.5 and level selected by slider. Regards, [email protected]
Hi there, You are not the first to want a little more flexability in the output of Dust/Candy requirements on the IV calculator. It's the holiday season and a perfect chance to ignore the family and code this little change :P I'll work this into the next update.
Just a suggestion from a frequent user, but if the moves that were recently removed from some Pokemon are still in the game, and players still have Pokemon with the skills, how hard would it be to still have them listed in the IV calculator section as well as the Move Sets page? It would just be nice to be able to see them there as well, and their DPS in comparison to the new, rebalanced moves, if it was a relatively easy change to the code. Thanks in advance!
Done :) Old moves now also shown with strike-through formatting on the IV Calculator. Have taken note on the idea of a time travelling capability, but at the moment there"s plenty to do in keeping the site helpful for the game as it is now.
Hi, I love the battle simulator, very instructive ! However there is probably an error which disables mirror matchups (dragonite vs. dragonite for instance), do you think it will be fixed soon ? Thanks !
Fixed! Thanks for the report :)
Hello, can you add to battle simulator the old moves? As you know some Pokémons now have no more some moves. In your moves section the move's name are strikethrough, would be nice if you'll implement them in the battle simulator too, because, for example as happened to me, I would like to know if my old Machamp's Stone Edge + Karate Chop (faster and with more energy update than Counter) could be good vs Dragonite. I hope in you, thanks for all guys.
Ask and you shall receive :P Enjoy the classic moves.
Hi, would you include in this site the evolution items description and what pokes can evolve with them? For instance, what pokes ses the "improvement" item? Thanks!
Separate evolution items page added with complete Pokemon listing up to Gen 6 :)
Level 40.5 doesn't exist. The maximum level supported by the game code is 40 (no powerup data exist beyond that point), and the highest actually reachable through honest play is 39. So, max CP ahould be reported at level 39, not the imaginary 40.5. People who did power up their Pokemon to 40 (using 3rd-party / cheating tools or by exploiting bugs) reported that the next power up (grayed out and blocked by the server) appears to require 1 candy and 200 stardust, suggesting that the level would actually roll over to 1 after 40.
Yeah I've been putting this update off because it won't materially affect the ranking of Pokemon as attackers/defenders but you're right You'll see an update come through changing this site-wide so that max CP/HP etc is calculated at the in-game maximum (39).
What's the reasoning behind why Gengar isn't on the "Attacker tier list" while Haunter is?
At the time of writing, despite Gengar superior stats, his attacker power is severely hurt by his fast attack moveset. He doesn't have Shadowclaw whilst Haunter does. This is a 50% base move dps boost on his best fast attack compared to Gengar. How Pokemon are currently weighted for attacking value, Gengers' stats aren't enough to overcome this downside in moveset.
I was hoping you could update the catch calculator to include the new golden razz modifier as well as if its been discovered the capture chance of raid balls vs poke ball, great, ultra. Thank you for your consideration.
DPS Discrepancy - There seem to be different values with the DPS listed on the movesets page versus what's shown on an individual Pokémon's IV calculated page. For example, Exeggutor has a value for Solar Beam of 44.1 on the moveset page but after calculating its IV it shows up as 45.9. Which value is correct? Thank you for all your hard work into this great site!
Let me begin by thanking you for your terrific battle sim! I always found it more predictive of my experience in the field than other battle sim and advice. Will you be creating a tool or adapting the current tool to predict results against raid bosses. Is there a way to adjust input of attackers & defenders using the current battle sim to account for the approximate 10- fold CP advantage of raid bosses? Thanks again for your wonderful site! I only hope Niantic readjusts their new gym system to reward skill and experience!
Definitely something I'd like to code on my next holiday :) In the mean time, just selecting the defender as the legendary Pokemon you're interested will still give the same insight: the top Pokemon as calculated by the battle sim under normal conditions will still be the top Pokemon in a raid setting.
Hi, I really love your site for all the useful tools I regularly use. I have a recommendation for the DPS you display at the move sets. I noticed by using the battle simulator that the DPS is misleading. For example Vaporeon is displayed with 47.3 Hydro Pump 31.6 Aqua Tail 26.3 Water Pulse implying that Hydro Pump is the strongest move. However, in simulated (and real) battles Vaporeons with the Aqua Tail move will have higher total damage, because it can use the charged move much more frequently. I think the DPS should not only include the time to perform the move but also the time it needs to be charged. (Btw: this is true for almost all Pokemon move sets, usually the one with the highest DPS takes a lot of time to charge and is actually inferior to another, faster move.)
This is a fantastic point. We'll roll out a "Damage per Energy" (DPE) figure for charge moves as you have highlighted, DPS is less critical for moves that are cast infrequently, for charge moves the DPE is a valuable statistic.
I'm trying out the trainer stats feature. Rather than do the smart thing & see if I could find it in-game first, I guessed the date. I chose poorly. Is there any way to fix it?
You can update your details at the bottom of the "My Stats" page.
hello I read the article stardust strategy and found it insightful. I wasted a ton of stardust in the past not understanding how the game should be played. I now understand the value of stardust and plan of not wasting anymore.I understand why it's not worth to power up 99% of pokemons past level 30. The remark I'd like some clarifications on is this one : "Consider not powering-up a Pokémon unless it has 90% IV’s or higher" I thought IV is not impactful enough in pokemon go. There are people who did the math. Recently someone created a spreadsheet that shows that due to damage breakpoints the difference between perfect ivs and average ivs are very small. If I could only power up 90%+ iv I wouldnt have a single pokemon to power up. Im a casual player (level 30) I caught 5k pokemons and all the ones in the 90s iv are worthless pokemons in battle...There is also this guy on youtube who make comparison videos : https://www.youtube.com/watch?v=P43Iiu7-PTo that video clearly show that a 20% iv is just as strong as a 95%... So why do you recommend only powering up 90%+ ?
You've raised some really great points here. I'm pretty interested in diving into this a little further. My reasoning behind not powering up unless 90%+ is just that, if you keep playing, eventually you will get every Pokemon above 90% and any dust spent on the sub 90% might feel regrettable. That's all. I pick 90 because its a nice round number that won't leave me waiting forever before finally having something to power-up, but I've caved once or twice myself for something that was only 80%+. It really is just a question of user patience. If you haven't yet got a Dragonite and a legendary or two at 90+ then I would understand the need to pop something up just to have a decent couple of attackers. The breakpoints you've highlighted are pretty interesting, particularly for high power Pokemon where the +15 to stats are proportionally not much compared to their base stats (Dragonite, legendaries etc). Playing with the PA Battle Sim, I can see that pumping up the IVs on a Moltres from 0-100% against a Blissey does almost nothing. Indeed the fast move doesn't even change its damage at all because of rounding/breakpoints. Just looking at a few other Pokemon match-ups, you're right. The difference between an 80% and 90% IV Pokemon is often close to zero. The difference between a 90% and 100% Pokemon is very often zero. So I'd say yeah, if you haven't got a handful of 90+ attackers yet, then some 80+ are going to be almost identical anyway. I don't feel bad that my sole Dragonite is 89%, and you shouldn't either. I wouldn't personally settle for anything less than 80% however. Because this analysis of rounding/breakpoints is based on the game as it is now, and we would be crazy to think Niantic won't tinker with the battle mechanics in the future. Thanks for the thought provoking comment, I think I'll make a couple changes to the Stardust page. :)
Hi, I'm just wondering where I will be able to logout of the Trainer Stats? Thank you!
Hm, I really have built this website for single account users haven't I...I'll sort this out in an upcoming update :)
The language option is very confusing, as doesn't apply to all fields. I have my game set to english because I'm more familiar with the names, but I don't live in an english speaking country. Some fields are english, some are in my native language. If I change to english, the field to type in pokémon names remains in my native language, which is exactly what I don't want.
Yeah I've been playing in German recently and its been annoying me too. Putting this language mess towards to top of the to-do list.
I use this very frequently and found this site very useful. I am really thankful for adding in the DPE section. I always felt that DPS was insufficient for calculating the actual value of a charged attack. The DPE fills in the missing blanks. However if I may suggest, the fast attacks also are not complete. I feel you should add the EPS (Energy charged per second), as it completes the statistics of fast moves. After all, the biggest value of a fast move is to charge. This website has the EPS already listed, and I was hoping that you could add that to the site as well. https://pokemongo.gamepress.gg/quick-moves
Yeah, you're right EPS is certainly valuable. It's always a battle though between showing enough information to be informed vs. a data dump that clutters the view/key message. I'm torn about EPS for fast moves at the moment. Looking at the battle sim, only about half to two thirds of your energy comes from your fast move, we get the rest just form being hit by the opposing Pokemon. This devalues EPS for me somewhat. I need to sit down and ponder the trade-off between generating energy for future damage vs just doing it now. But if someone wants to highlight specific cases in the battlesim where a higher EPS move results in a better outcome for an attacker than higher DPS, this will certainly help build the case.
I am no longer able to sort by Level Attack, Defense, Stamina, or Perfection on the IV Calculator page (I cleared my cache as advised and it was still the case). I am using Google Chrome on a Mac.
Thanks for the report. We'll add this back :)
Hi, I really like your battle simulator. Using the formulas below the simulator, I tried to replicate the results in Excel, so I can see the results for all my pokemon at the same time. This works quite well, but I found one persisting difference: the move power in the battle sim is always 1 higgher than in my own calculations. For example: My Dragonite of level 33.5 with IV 14-15-10 (Dragon tail, Hurricane) against a Magikarp of level 30 (0 IV). This Magikarp has a DEF of 74.6, and my Dragonite has a ATT of 208.5. Multipliers are simply 1, and STAB is 1.2 for both fast and charge move. Base power is 15 and 110 respectively. Now using your formula Move Power = Floor(0.5 * Base Move Power * Attacker's Atk / Defender's Def * STAB * Type Multiplier) for the fast move: Floor(0.5*15*208.5/74.6*1.2*1)=floor(25.15)=25. For the charge move we end up with floor(0.5*110*208.5/74.6*1.2*1)=floor(184.46)=184. However the battle sim reports 26 and 185 damage. So instead of rounding down, the numbers are rounded up. Could you please tell me what is the right number? Thanks in advance.
Ooops good catch. The formula in the simulator was correct, the description of the formula under the simulator was missing a (+1) after the Floor function. They floor everything down to an integer but +1 afterwards so that no matter how bad the battle match-up is, you at least do 1 damage. The description of the formula has been updated.
Trainer stats service should also have a field to specify whether a trainer stopped playing pokemon GO for some months and then the trainer returned again. Something like inactive months. For example, I stopped playing pokemon GO in August in 2016 and returned again when legendaries were released in July in 2017. It would give more accurate information related to the days to Lv40. In other words, the service should ignore the number of months specified and take, in my case, the returning date as reference for medals like total raid battles or berries feeding.
This is a cool idea.
Any chance on adding a stardust forecast feature to the trainer stats? I feel like it would be very useful to help gauge how much stardust you'll have by a certain point, by the end of the week/month/etc. Thanks
This is a cool idea. As far as I know however, there is no record of total stardust earned, there is only your current balance, after expenses. This would make forecasting difficult since someone earning 1 million stardust per day could also be spending 1 million stardust per day, leaving their balance to track as 0 day after day. The forecasts wouldn't be valuable with the information Niantic allows us to see.
There were some new badges added in the game system. When can I expect to see these added?
Big items like this I try to turn around within 24 hours (real life permitting). Worst case scenario things get delayed until Saturday. New medals have been implemented :)
Is it possible to filter out the Gen 3-6 Mon from the "Best Defenders" page? Over 60% of the Pokemon listed aren't available in Pokemon Go yet. It might also be beneficial to remove the Legendaries, since we now know they cannot be put in Gyms.
You're right, I just added in some clickyness to the defenders page to make it more useful. I'll add the legendary button to the to-do list however, need to migrate the database to hold this information.
You probably are already tracking some of this information, but here's some more info about the Weather System not yet on your page. In Fairbanks, AK we have Cloudy weather right now, which buffs Fairy, Fighting, and Poison types. Also, I can confirm that it is a 25% boost to stardust, as catching a Golbat during Cloudy weather (Poison type) awarded 300 + 75 dust instead of 300 + 25. I hope this helps!
Updated, thank you kindly.
Hi, I wonder why some pokemons in pokedex have a numeric value of attack>defense, but the green bar bellow the number reflects the oposite Defense >Attack. ex: https://pokeassistant.com/pokedex/131?utf8=%E2%9C%93&search_pokemon_name_dex=Lapras&pid=317&locale=en it has an attack of 165 and defense of 180 but the attack bar is bigger than the defense bar. What does it mean?
Good question, might have to add a note on this under the Pokedex page itself. The green bars are filling up toward the maximum observed for that particular stat across all Pokemon. This gives the bars a real sense of just how much attack/defence the Pokemon has compared to the best in that field. So the attack bar has a maximum of 345 (Deoxys), whilst the Defence bar has a maximum of 396 (Shuckle). For this reason, a Pokemon with the same attack and defence stat will have a shorter defence bar than attack.
Mapping is going to be a big game, it's not something PA is going to play in.
With the changes to the game, like an absence of guardians and fields to spoof down, as well as 3 teams instead of the us-vs-them of Ingress, right now I don't feel packet sniffing and scraping will have the same awful affect it had on Ingress. Whilst in Ingress packet sniffing was a tool used by dicks, for lack of a better word, to ruin people's days. I'd go as far to suggest that sniffing in Pokemon Go will provide a valuable service without hurting the game. After years of moaning in the Ingress community, I believe Niantic has conceded that as long as humans can play the game, so can bots, and they've designed their new game with that in mind.
If you like Poke Assistant and the free services it provides, the best thing you can do to give back is to recommend it: